Monday, 10 October 2011

Gaming On Different Platforms

One thing I’d like to talk about is how gaming changes between the consoles it is played on. For example when building a game on one console will obviously be different on the other, because it will run differently to suit the needs of the technology used on various machines. Take an all format game such as the new FIFA 12 game just released. The game is available on all consoles, ranging from Xbox 360, PS3, Nintendo Wii, PSP, Nintendo DS, PC, Mobile, so right there is pretty much everything.  What I think is quite interesting is how they different from each other. The Xbox 360 and PS3 versions will be similar, they both use online capabilities similar to each other and they both use an achievement system were by the user is rewarded point for completing different objectives within the games, they both use standard wireless controllers to control what happens in game and the game modes will be the same, they both have HD graphics on top of all that to so they are much similar. Now take the Nintendo Wii version, much  different, for starters the game uses a totally different controller system in which were the user can move the controllers around to control what happens on screen using the sensor bars that are used in conjunction with the controller, the graphics cannot be in HD, the game modes will be different. What is different about this version is that they take all the things the Wii can do that the other versions can’t and use it to their advantage. For example they have extra game modes that allow the user to play more different activities with the different controller system. The PC version will be possibly be similar to the Xbox and PlayStation versions however, the thing with the PC is that the controllers can be different as not everyone will want to play with a mouse and keyboard, the graphics can vary as different PC’s have different graphics cards and there are different versions of operating systems that games can and cannot work on.

FIFA 12 in HD

If we were to take a look at the Nintendo DS, PSP or mobile versions they will be extremely different. First thing about these is that they are obviously on a smaller console, as these do not (and like the PC version) do not need to be connected to a TV to display and run properly as intended. They are essentially on a smaller system, with again their own capabilities such and own way of displaying the screen with all its interfaces. These consoles will be limited with them being smaller and not as capable of holding the kind of technology found in the larger consoles. They still could have all the same game modes etc, online play and with Wi-Fi enabled be able to play against friends, but you can expect the graphics to be of lower quality and most often than not the game modes will be different where there won’t have as many features then a full console version of the game. You often find now-a-days mobile versions like on an iPhone for example have lite/mini versions of the game which are a sort of shortened down version of the full game but made that way so they are compatible with the hardware it is to be used on, this way you can still play your favourite games on the go, which is quite clever.

FIFA 12 Nintendo 3DS

I remember back to my earlier days of gaming when I use to have a GameCube, the thing with the GameCube was that it was compatible with similar games that could be used on the GameBoyAdvance console. You could connect a wire from the console to the GameBoy and connect them together to interact; you could even use the GameBoy as an extra controller that way which is very clever. I remember back in these days Pokemon was a massive thing and that you could connect the GameBoy games to your GameCube using a connecting cable and transfer your Pokemon back and forth between, something was quite similar with the Sonic the Hedgehog series to if I remember and you could play extra games only available through this connectivity.


Now-a-days you can now do the same thing using a PSP to a PlayStation 3 and an Nintendo DS to an Nintendo Wii, of course as technology has advanced it’s all done through wireless connections, its clever and effect, and as I think I’ve said before it’s an added boost to marketing games as some options and modes within games are only available through doing things like this.

Saturday, 8 October 2011

Y2 S1 T13 - Reflection On Year One, And Ambition For Year Two

Now, I’ve already pretty much rambled on about what I’m going to do for year two but now that we’re back, settled in and been told a few more things about what this year is about then this is a good way to reflect back on what I said previously and perhaps change things.

In the first year, it was a good year if I had to submit it up in one word however it was a bit of a scramble. In my first post I think I had said that no one in my family has been to University previously and for me to go having no knowledge of what it’s like it was extremely scary especially when you’re on your own living away from home. I was panicking about anything and everything quite literally, worrying about this that and the other all year long, asking questions constantly in case I’d get anything wrong etc. The point is I’m a worry head and worried too much and it barely got me through, I can’t go down that same route again obviously. I was literally a split centimetre from being kicked off. My hopes for this year include doing more work obviously, more personal work and self directed studies.

Over summer I’ve had to re-sit and had to do a 3D project, which was good because it got me back into modelling and texturing etc think I was enjoying my time off too much. Hopes for 3D this year is for me to develop more understanding of 3D skills, especially in texturing for 3D work as that is something I still hate, I’m more use to unwrapping now which is good I need to get out of the habit of making tillable textures and just mapping them on. I hope to do more self directed/personal projects in 3D this year; I have a few things in mind. I want to get use to adding more bump maps and specula maps to all my projects as it gives them more of a realistic feel as I guess it’s required for everything now. The problem with my projects last year was that they was too (how do I say?) flat, and could of been improved a lot more. I would like to try and understand lighting a bit more in 3D and more about rendering. Obviously getting use to using Unreal will be required at some point but that will come in time, I just want to focus on improving my 3D work for now. Found an interesting website that can help in visual design and 3D areas of the course actually.


The group project is coming up ever so shortly so I need to be producing my best to contribute to the team I’m thrown into, which won’t be an easy challenge.

MORE DEPTH!

For visual design, there’s a lot more emphasis on colour this year, but I have already done some colour work before which helps because painting things has never been my strong suit, but since coming to university learning to layer over colours to bring out a mixture of different colours has helped me greatly. My painting in recent years however has improved a lot more for me so to expand on that will be good. One thing is that I want to do a lot more still life studies, a piece of fruit each week is what I’m hoping to achieve so about 40 pieces by the end of the year will be quite nice, I’m going more down the digital route with my drawings this year though. Though I think practising some traditional will be good now and then. Looking at different styles of painting will help and master Artists will help bring out a better quality in my work. Looking online at the work of Van Gogh it even states that before you can become good at colour painting you must first become good at drawing, well personally I think with the skills I’ve built up in the first year I am now good at drawing I just need to become good at painting. One thing that it says that is interesting is that Van Gogh said much drawing and little colour is the right way to work, more colour and less drawing is wrong, well it’s obviously true else you’d have no planning for your work and end up with a mess of colour? Pretty sure I’ve gone wrong like that in the past when I smaller of course, but the point is I’ve pretty much mastered perspective now and need to expand painting a lot more, because up until last year pencil was the only thing I ever dared to use.


Drawing the human figure is something else I want to get better at, planning is essential...

As far as blogs go, again it’s just more personal work, writing about things I want to talk about, the movies we watch, visual design, game production, and I’m going to attempt to keep a diary of each week as it goes by. The thing is I need to do more research, and post more links and images. I’ve got a few things In mind that I want to talk about and I think it may even help if I write down the things I want to talk about so I remember and can do so later. I did really good in my critical studies last year, it’s where I shined most though I have the feeling this is where a lot people shined most. Last year I got 40/40 for game production and visual design and in critical studies 55/30 so obviously done something right in this area. For a first class degree I will need 70+ on each so basically it’s all about doing double the amount of work in each area basically, except in critical studies I need 15 more points which I am easily capable of achieving.

This year it’s all about doing more as we were told at the end of last year you know what you’ve got to do and it’s just a case of doing it for 2 more years.


Wednesday, 21 September 2011

What Is Art?

One thing that I need to stop, is asking questions as it annoys people, as I’ve found out on FaceBook. I’ve realised the only way to learn is to do things yourself on your own, hence why they just throw you in at the deep end and put immense pressure on you to begin with at University. I’m not complaining either, I just like to state things or ask when Google doesn’t have an answer, what’s wrong with that? I don’t think there’s really any right or wrong answer in Art, we all do things differently and I think that critique really is overrated, it proves nothing. The course tries to make us produce work that is more realistic and become better Artists but I think in actual fact that trying to be as realistic as possible is a battle that’ll never be won. It’s kind of like a competition really, who can do it ‘the best’?  The answer is no one can. When you look at modern gaming what do you see? Realistic looking games and games with cartoon looking graphics, who says we have to be realistic all the time? Millions of games out there are not realistic but does that make it wrong? A great successful game such as Super Mario should be put down because it is not realistic? Should Angry Birds be put down because its graphics are not realistic enough? It is bad because fat cartoon birds are flying through the air unrealistically? In that case is animation wrong? If so then are the people that made the game going to care? No, they would laugh because they have something that is making them millions of dollars of people downloading it and making money which is whole purpose of creating a game. I maybe criticising the course a little but I think maybe the course should be a bit more open to different styles and ways of doing things; this might be an Art course but one thing we have to remember that this is Art for gaming! It’s quite different to traditional Art, for example I remember earlier this year we was given an exercise to draw an image in a masters style and Pop Art was not allowed and I so wanted to ask why not? I it because Pop Art is cartoon like? With its bold colours, hard lines and think bold shapes? It is wrong because I do know of Artists that were inspired by the Japanese using black outlines in their work, are those great Artists wrong? I believe that Van Gogh himself had a slight Japanese influence. Does that make his work totally wrong? No it doesn’t. The point I’m trying to get across is that we all come from different walks of life, like everyone on the course, we all have our own ways of doing things and I think that it’s never wrong to try something new, I mean look at animation, if I brought anime to my interview I would have been rejected instantly, I mean it maybe better suited for a animation course but maybe a little wouldn’t hurt would it? It’s not really for me to say but that’s just what I think. I look at gaming and I think to myself billions of people around the world like gaming and appreciate it as it is, it’s just the same with animation, so I ask what’s so wrong about bringing something different into it? Or is it that thing were there’s only one route in education and if you don’t do what a school, college or University is looking for they reject you entirely and fail you? I’m just saying let’s be a bit more free and open about work, why not? You never know until you’ve tried, but I guess we all have different interpretations of Art.











No, no, no? Maybe a little... YES, YES, YES! 
(ish)



Again coming back to asking questions, right at the start of the first year one of our tutors explained that they want us to ask questions, ask why this and why that and how things work, but from what’s gone on during the year it’s not worth it, you just seem to get your head bitten off every time. Building upon a review of the year task we did, I’ve been thinking more about what maybe the course could do to improve. The first thing is that asking tutors a question is simply forbidden as it were, they don’t like it! I’ve attempted to ask questions but got nowhere asking tutors about things. Why be like that? It’s only a question. I’ve gotten better and I might add a more peaceful response out of asking others on the course however it’s come to be annoying now as I’ve explained. In the coming academic year I’ve decided to ask as few as questions as possible or rather none at all. This year we must start over again and learn a new program (unreal) which I know won’t be easy! Though I have vowed to do my best, doing my best will require me to work in a team this year, so not asking questions may corrupt things within the potential group I am put into, so maybe it’s a bit late for that? I’m just going to use my blog to rant on about things. 

Some things I’ve been thinking about the course is, upon not receiving calm comments from tutors, it would be nice if we were to have someone else there to help us out and give us feedback on things, someone who we could ask questions to and not get our heads bitten off. That way we could get more feedback as and when we like, if it’s through occasional meetings or sending work back and forth via e-mail. It would be good to get more feedback on 3D work as we only get it at the end of each term, the only source we have for that is FaceBook, but I personally don’t think that’s enough. I would like more practical help into how to do things as we only get shown once and for someone like me I like to see how something is done, as I don’t really learn from reading things, maybe that’s why I’m an Artist?

At the end of the first year we were shown what we get marked on for visual design and I just wish that we could have been shown this at the start of the year which would have helped more. One thing I like about visual design however is that we get an extra chance on a Friday to do more life drawing, I would like to get more help on life drawing but it is that I’m just too afraid to ask now and I actually daren’t ask! I have got the occasional help from Jack but again one person to about 40 students is difficult, though I’m guessing that 40 is about half that now. I remember an Artist (can’t remember his name) saying that every Artist has thousands of naff drawings inside them and I think that is definitely true, sometimes you’re happy with things but sometimes you are not, on the course I’ve seen a lot of people not happy with things a bit too often even though I think their work looks very good and asks me the question of ‘how did they do it?’. I think confidence is key, I mean you’re (as a human) never going to be happy with everything you do, as that would be unreal, life throws good and bad things at you else if it as all good it would be boring, and all bad things wouldn’t be nice. I think confidence in your own ability is key, especially from now on, you can’t go into an interview with no confidence else you’d never find a job, you have to take it on the chin really and remember whatever you don’t think is good is probably good to someone else. You sort of have to stand back from your work and say what’s good and bad about it and try to right the wrong next time around. What I’m trying to say is that this year confidence is important especially when working in groups. I can talk about it as much as I want but it won’t change what happens out there, only thing I need to do is sit down and shut and just do it as the slogan for Nike goes.



Tuesday, 20 September 2011

Return For 11/12

And so I've made it through to year two. As today I passed my re-sit and made it back onto the course. But there’s no time to celebrate, I’ve been pondering about the outcome of my re-sit for months, at first I was worried that I’d even get the chance to re-sit and then once I got that I was worried that I’d passed the re-sit. I must get back to work, I’ll make sure that this year it doesn’t come down to re-sitting and actually make sure that I find enough time to complete my work so I’m not rushing about at last minute, not only handing it in late but forgetting one of the projects!

All that said, I’ve done enough to keep on the course, a course that was described as boot camp on the first week. Well I’m glad to say I survived the first year of boot camp and that this year it’s time to work 10 times as hard. I preferably would like to do 4 times the amount of work in all areas of the course at a minimum standard as I doubt they’d be anytime to 10 times.
I think on areas of the course specifically, I would like to get better at modelling first of all. I mean modelling hasn’t exactly come easy to me in the past year, as I’ve said I have not had much practise with a 3D piece of software before, however I’m getting a better hang of it. I will definitely do some personal work on top of everything else this year. One thing about game production this year is the team projects, very looking forward to it but worried some things will be stressful and fallings out can and probably will happen, but I can only give it my best. I think it’ll be fun though as it really excited me that we get to actually build a game level by working in teams when I first found out about that. It’ll be interesting to see how it turns out and I guess it’s good for developing an understanding of working in teams regularly which on any game is important as all games all made by group of people working together as you know. Communication will be important, and I think it’ll really put us all to the test. In which I think will help with our final major projects to happen in the third year as it’s allowing us to work on a bigger scale, or project altogether which is what is done in the final year from what I’ve seen.

In visual design, this year again it’s all about personal work I need to do a lot more personal work, tons in fact. The only personal work I did in my first year was some fruit and painting the back of my hand, which isn’t obviously good. Though I still passed visual design without having to re-sit, I need to do a lot more work. I’m thinking that drawing a piece of fruit once per-week as suggested earlier this year will help, I got into drawing fruit but I only found the time to do 4 pieces rather than about 10 which I was aiming for. I don’t this year want to get told that I have to re-do all my work again, like at Christmas and again at Easter! I really don’t want to have to do work again so I think putting more time into doing the personal work will pay off in the long run alongside the mandatory work to. I think that more fruit, more still life objects and some figure drawing every now and then will help; I really need a better understanding of the human form, and so researching into more things like that will help to. I mean if I had to choose from character or environment Artist it’d be environment every time for me, so I think that learning more about the figure etc as it can also help with people in relation to the environment they are in and spacial relations etc. I like to draw a lot of things in perspective, so I’ll probably do a lot of one and two point perspective and I think I’ll try and go for a 3 point to since that’s something I’ve wanted to try. I want to get better at painting still not just traditional but digital, I think I want go more in the digital direction however, especially for concept work.

Like I’ve said I don’t want to have to re-do things this year and I certainly don’t want to go through another re-sit, this year’s work is important as it counts towards the final degree so I need not say more about that. On the blog side of the course I did well to get 55 out of the 30 required credits in which this year I am to try and double that amount which will of course count on me researching a lot more like I’ve said. When I’ve finished a piece of work I’ll probably post it and talk about it though I’m not sure what more I could say about fruit etc. However talking more about my experiences on the course, the trips out and around Leicester, my visual design and game production work, keeping a written diary of our team building projects will be good. Obviously getting more links and images in there will be good, but I got to make sure about everything I do, I do it with 100 percent effort as a minimum. It's odd, because last year when the course had just started I was doing well, I got good feedback from my first term, I got told to just do more, so I started doing more and then I my work sort of lost quality to it, I need to balance the quantity and quality thing out. On my first blog I written I said how I was rock bottom of the group in terms of how good I am as an Artist, a year later I still am rock bottom, so I need to get into high gear and really push for it this year. Lots of people I’ve spoken to say the second year of University is easier because they don’t make it as hard for you however the work gets pilled on a bit. It’s not going to be easier than last year in which is the simple case for working harder. Above all I’m looking forward to going back. 

Friday, 6 May 2011

The End?

Well I must say It's been nice at University, but if I'm not destined to go on and gain a degree then so be it...

I can't believe I've done so badly. I thought what I was doing was good enough, but there's always things you miss, like in my 3D work I never knew that you had to name everything you created until just recently.  Having to re-do all my 3D work in 3 weeks is just not at all possible, is it? On top of having to write another 15 or so blogs and do a lot of visual design.

At the moment, I couldn't be more miserable and depressed, I've failed and I know it, everyone keeps telling that you're only human and that 'they' will give you a chance to re-do stuff over summer, but I honestly can't see it happening. They just wasn't enough time to do everything that was asked of me at formative assessment, I passed one part of the course but the other two I just don't see it happening. Only just recently I found out that University is about teaching yourself and I realise what a complete massive idiot I've been all the way through the course asking for help on just about everything, the thing is I never knew that! I honestly didn't know that, and I've always been a slow learner, but in the recent months gone by i've enjoyed it like doing digital paints that I think I've gotten quite good at now? Well I don't think so, I mean I don't ever get any likes or comments of praise on my work.

Like I said before there's no hiding from it, I'm a failure and I know it. I thought I'd have done better but if given a chance to go back, then I'll re-do everything over summer if it takes it. I've messed up and I said to myself in my first blog I'm bottom of the pile out of everyone on the course and how good I am as an Artist and i still am today. It's like I've been relegated, i've been struggling at the bottom end of the class all along throughout the year and now it's time to just face what I had coming to me in the first place.

I wanted to re-do all my projects in 3D but I only found the time to finish just two of them and the other one was about 3/4th of the way done. I was rushing so much that I screwed up the folders on my CD that I handed in, I just wish we had like an extra hour, if I had I could of finalized everything, but there was so little time I just couldn't think. I've never been so stressed in my life and now I'm in a spiraling depression because of it, but it's my fault.
I even screwed the folders up on the disc but it won't let me change it and I forgot to put one of my projects on it. In fact one of my projects is in another project folder. It's been one crazy year and the thing is if I was this bad in industry I wouldn't get a job anywhere, but I've said to myself if I do make it back I'll do nothing but work myself to death as work next year is to final degree so it's very important.

Living on my own away from home and the pressure of all the work really has hit me like a 10 ton of bricks, I've gone about it the wrong way, I have no excuses.

I gave it my best, but if my best isn't good enough then so be it...

Monday, 2 May 2011

Y1 S2 T12 - Personal Review Of The First Year

It’s been an exciting year on the Game Art course. Moving away from home is always a bit nervous but I settled into DMU and the course really well and have enjoyed it. Along the way I found myself doing many different types of work I never imagined myself doing before.
The one thing I was worried about before coming was the fact that I hardly ever used a 3D software package in my life, I had some experience it in from college but not too much and not something as powerful as 3DS Max that’s for sure! In fact I never even heard of 3DS Max before I got here so this was a lot to take in at fist but given the time and effort I have adapted to it quite well. I’m producing work that I never even thought I would before, it was hard but like people said, it’s better to just throw us all in at the deep end in so that we can just learn to adapt to it quicker and then we feel comfortable around it for future tasks. The idea of having tutorials on the internet that we can always comeback to, I thought was a good idea, that helped a lot at first but as I progressed I sort of found myself not needing them as much and using the internet to look into things that were a bit more advanced.

When we first started we looked at one point perspective and I found it somewhat difficult, I think it was the fact that I was looking too much into it at first and it became difficult, but now it’s so easy that I know it like the back of my hand. It’s funny because every time I look down a street or path I’m always looking at where the vanishing point is and the horizon line. When we was doing the architectural project I found it so easy to do, but it’s because that it’s a really blocky shape, but at the same time in visual design we started to draw buildings using two point perspective which I found easy, again because it’s just blocky and easy. I’ve never drawn a piece of Art using perspective before so i thought it would be a bit challenging, but it’s really not, perspective is so simple and I love to draw to one point perspective, it’s kind of become something I’ve become a bit addicted to, but it makes it a lot easier.
I’ve enjoyed how in visual design we’ve got to go out and doing drawings, it’s as if we have a little adventure every week but with a new project at hand, we need more places to go to, I like how in the course we get to re-visit places like Bradgate Park etc and see how the colours change at different times of the year but however I don’t like how we must keep going back to these same places as it appears from what I’ve seen the second and third years do, it would possibly be nice if there was a lot more places to go to, like around the country perhaps. I went on the trip to Liverpool to the Tate museum which was a really nice trip and all but by the time we found a place to sit and draw we had literally 30 minutes and that was all, so had to make it count as much as possible! It was really interesting to go there and see all the work first hand like we saw some of Picasso’s work etc I think arranging more trips to around the country would be nice, I mean we are in the middle of the country so it’s not too difficult to get anywhere!

Over the past 7 months of the course I found myself doing a lot more painting, at first I thought I would do some, but not much as I prefer pencil more, but we’ve been taught in the way that if you take time to plan everything, use perspective and layer colours over each over there’s not a painting you can’t produce. I found myself wanting to buy a graphics tablet and using it to produce digital painting, I must say that in the short time I have been using it I think I’ve adapted to it quite well and next year I would hope to do a lot more. Next year I would like to do a lot more personal work given the time and get use to some more advanced techniques using Photoshop.
I’ve enjoyed the lectures we’ve had, we seemed to have a lot however in the first semester and I really thought about 3 would be enough. They’ve all basically told us the same type of thing in every one, implying what you do in industry and what types of jobs they are out there and what jobs are harder to get. It’s been fun though when they talked about making a good portfolio and told us what is good to see and what isn’t like animals in bikini’s, enough said...
We’ve had lectures like the deadliest Artist that have been fun to watch and I remember when we had one guy that came in from the course in the past and he basically told us not to worry about becoming better etc and that we’re all heading the same direction and he even said to us, that he couldn’t do this and that and his 3D work wasn’t good but now he’s giving professional a run for their money.

It’s been fun watching our films on a Wednesday, and I liked watching them more in the second semester (because there was more). The blog has been my favourite part of the course, next year I would hope to do a bit more personal work again given the time and maybe talk about things in the gaming industry more, like we’ve talked how it’s the fastest growing industry in the world and still growing, it would be nice to talk things like that more but it’s all going to be about working in teams since we have the queen building project coming up soon. But to talk about what’s going to happen in the future of gaming etc, they are really interesting talks that have even sparked up on FaceBook a few times.

Overall I’ve really enjoyed it, we were told to make a final painting to sum up this year and what it’s been about, basically I went along with creating a digital painting of Abbey Park because I took a really good one point perspective shot of on one of the bridges there. It’s my final because it sums up how I have gone from always avoiding paintings because I’m not that good at it, to now producing colour digital paintings that I’m enjoying a lot, there’s no denying I’ve become better and I hope that next year I can become even better, which I’m sure I will. I also think what is a better way to sum up the year than incorporating what we’ve learned back at the very start in week one? Being one point perspective, in colour, digitally done, showing my progression and development of being on the course. If I’ve improved this much in such a short amount of time then next year-just next year...

Game Production & Visual Design Developments

In Game Production this year I’ve been introduced to 3DS Max and however that it may have started out a bit slow for me I’ve really gotten use to it and produced a lot of good work I would say, though it seems no however good you think your work is there’s always someone to criticize it, but it’s a harsh reality.

My work has been a bit sloppy and messy throughout so I have had to come back and address things, at first I thought I’d just produce everything in 3D however I could get it done but after a while you realise that there’s no hiding from having to unwrap assets instead of mapping everything and that the mesh flow must be good and clean that that everything must be named and have the correct sizes! I thought it’s overcomplicating it at first but to be professional you must take the time to do it and not be lazy! I avoided the 3D work as much as I could at first because I thought it was hard to get use to and I’m sure we’ve all been stressed with it at some point but like I say you can’t hide and I have bothered to get myself into gear and do it.

I’ve now tackled my fear of understanding how to unwrap assets and model them efficiently, I have found myself asking for help quite a few times along the way though. Next year I’m not going to ask as much for help unless I really need it, University is about self teaching yourself so I need to do a lot of that, no one else can help, like we’ve been told countless times, this is not school or college and at first I treated it like college, but I’m a slow learner so over time I do eventually understand things! So I’m going to do that especially after basically being told by one of the third years to shut up and just do it, because critique is overrated and makes no difference according to him, being a third year I definitely believe him.
In visual design well what can I say? I’ve gone from doing pencil sketching to now being more confident in drawing much more complicated objects such as cars etc that a year ago I’d have never been able to do! Now I’m drawing all kinds of stuff and why is because perspective and going back to basics of drawing has really helped me a lot! I have a better understanding of colour theory and have become much better as a painter, I mean I can’t just always produce pencil sketches my entire life.

In life drawing I’ve gained a better understanding of the human figure and different forms of it, though I do need to practise it more, I can’t believe however how simple it was just to not look at the page your drawing on and just let your hand follow your eyes, my drawing of the figure have turned out a lot better this way though sometimes it doesn’t seem to work because of rushing things, I need time to plan my drawings and work out that everything is in proportion before I render so I mostly just thumbnail sketch everything because it’s easier and everything looks a lot more accurate! When we only get 20 minutes to produce a rendered sketch just isn’t long enough and I end up going wrong because of the rush, though I think this is something I need to address, GETTING FASTER! I’ve spent so much time doing one drawing after another on Photoshop and I spend way too long on the images I produce, drawing a banana took me 6 hours to do and it still doesn’t look right!

I’m not sure where things are going to go in the next year but I know that over summer I’m going to practise my skills and techniques in 2D and 3D so that I don’t forget nothing and be fully prepared as from now on it gets harder. I understand depth, composition, colour theory, perspective a lot more this year and I would say I’m well on my way to becoming a Game Artist pretty soon, my only worry is my grades but only time will tell.

I guess over the summer I will have to keep practising my skills in 2D and 3D and probably in the meantime it will be good try and download UDK because as I seem to have mastered the basics in 3DS Max we’ve all got to go back and learn the basics of a new program this October! Best get a head start huh?