Friday, 24 December 2010

Task 6 - Writing About Games, Previews, Reviews, Commentary & Lies.

After looking at Kieron Gillan’s blog, I must say I didn’t even have a clue what he was talking about half the time with them big and fancy words he kept using, but tried to make best since out of it. First of all I think game reviewers in general face the issue of getting across more than “Is a game good or not?” for example In one part of his blog I think he tries to say how anyone could go out there and be a journalist and say yes this is good and this is bad etc which it what journalism used to be like? Instead of it being as simple as that there needs to be more to it, so now-a-days we have sort of break open a game, split it into millions of tiny pieces and analyse it bit by bit individually. I think he was getting across was that anyone could come straight out of college and just start saying what in their opinion is good and crap about a game forgetting everything they have learned through education. This could lead to controversy by giving false reviews. Not everyone is going to like a certain type of game but at the end of the day those that do like it and want to buy the next big release do matter and it all about getting the honest truth across for those that want to buy the next big game. In example the people paying the wages of the journalists for example newspapers or magazines companies etc are basically paying them to analyse a game in full depth and sell that to the reader. Another problem they face with this is that they can write whatever they want and they could be the best journalist in the world but as soon as the reader finally buys the game presses start on the controller, the talk of what they have heard shuts up and the real experience begins of what they think about it. Personally for myself I’ve seen people saying what utter crap a certain game is but personally playing the game can be a different matter and some games I’ve played in the past I’ve quite liked despite what others think.
Another problem what they face is how they personally feel about a game, for example if a journalist is asked to review a specific type of game they aren’t too keen on then the review isn’t going to be worth reading. I don’t personally know how the journalism industry works but if they do split it up into types of genres they work on then would get a lot more accurate response, but even so maybe a problem is they sometimes need more opinions on aspects a game holds.

One final thing is that he internet is now providing a lot better and easier way of getting game reviews, those that write out what they think about something and publish it in a paper  won’t be seen by the entire world, that’s why I think more journalists are working for online sites on the internet because it’s just faster. I mean with the internet you can read up and get an overall rating quickly of a game, including more access to images and even videos, where as a magazine is just something to read on the go or for those without internet. A magazine you would have to keep paying out for each month or week when if you have internet its right there and free and most gamers are more likely to have internet cause games are mostly played at home anyway.  It’s kind of getting off topic but I personally think that the internet is now taking over the world, no magazine will ever beat the internet from now on, no matter how good the reviews are written. I remember buying a game last year and the guy behind the till asked me if I wanted the official guide for it. I said “No I’ve got the internet.” He then replied with “Well the problem is you’re not going to have it there right in front of you while playing.” In which I thought “What exactly is stopping playing the game and having my laptop right next to me? That’s what I usually do.!” With the internet you’ve got the source of all human knowledge at your fingertips! No guide is going to be better than that!
Reviews give honest people’s opinions and are ranked of how good they are, I mean there’s no denying that now-a-days video game companies are all competing against each other to make ‘the best’. It’s just adding competition out of everything, when really if they all worked to together and put their ideas together they’d always be making the best. I guess it’s just how the business world works and in this case the journalists are sort of saying “yes this is good and this is not” and giving each game a ranking of what they feel is appropriate. They way they rank a game (in my mind) is how something in the real world is compared to the game itself. It’s basically a comparison in today’s world of how realistic they match up, for example a real world sports game would be rank of the level of how realistic, where as a fantasy such as Mario would be ranked on how unrealistic it is? But above all I don’t think the reviews are worth anything, to me it’s all about putting the controller in your hand and experiencing the game play. Like Keiron said when that happens you forget all the reviews you read, images and videos you’ve seen and finally see what it’s like first hand, only then you can truly know if it lives up to your expectations or not, which is true, I’m sure everyone has played a bad game in the past and got rid of it or played a good game and kept it or vice versa. In all they can write about anything and give it a 10/10 but when you play it yourself you might value it as a 0/10.

I never heard of New Game Journalism until now, but after reading what it is, I’ve seen how it’s a clever idea. I think now-a-days games are becoming more and more realistic and by relating everything to the real world is probably the way forward. Before games had all these new fancy graphics etc is was more or less the case of writing what a game does and what it doesn’t do to depict what makes it a great game. Now it’s a little more complicated than that now, we’re living in an age where the computing power is getting better and better with each passing month making it possible to create bigger and better things and from videos and theory’s I’ve seen and read about, we’re getting to point where technology is starting to take over and everything is done by machine. I think it’s good how we are now relating things to real life experiences compared to the computer game world. It sort of allows us to keep track of how we are actually getting better, is everything ‘perfect’ to how it is in reality within the gaming world? I think one good quality of NGJ is how we can be more critical and accurate about things, constantly comparing things to one another eventually solving problems and questions in the gaming world. All the questions haven’t been answered in the gaming world which makes it interesting to study, where as all the questions in film or music etc have more or less all been answered to the point where it’s boring (If I say so myself). It can be scary to think about what we may achieve in the future but NGJ puts everything under the microscope and can try to unlock the answers. I still think reviews are pointless but maybe they are a way of having a better understanding and contributing towards things in the future. What I’m trying to say is that gaming is primarily based on technology and that we’re going further and further down the route of making them as real as possible so maybe constantly analysing the technology against the real world is the best thing to do to unlock all these answers we haven’t found yet? More qualities that it has, is that it focuses on the gamers themselves instead of just the games by being more personal about it which makes it somewhat more entertaining.

One thing in gaming everyone mostly does is that they look at a game as whole rather than breaking apart everything bit by bit. There’s games journalism and reviews and apart from that I could only find the story line scripts for games which depending on the type of game people may not take that into account that much, they’ll just want to shoot the heads off aliens and get to the last level as quick as possible as best they can by looking at the bigger picture. When I think of something I never sort put it together as the big picture because in that sense there’s not that much you can say about a game and then people will disagree with you and controversy is caused when you say something is just good or not good. I like to look at things more subjectively like many of the reviewers do now-a-days, they take all the parts of the game and then analyse each one and sort of try to say what parts abut it you may find good and what may not be so good. It’s hard to describe aspects of different games because we all like different things. By breaking a game a part I could say what I personally like about it but that will vary from one person to the next, to keep on top of this I like to say everything from both points of views then there’s no argument and I’m not being one sided. It might be being too technical about things but at the same time always think that the whole mind map about a game is a better way of putting it together by adding every idea you can think of into it rather than always going for the bigger  but more simpler picture where there isn’t as much. I think most people prefer the bigger picture because they just want to sit back and play a game because they think it’s awesome, when behind the scenes there’s a lot more to it that should be put into consideration cause it’s the smaller parts that all fit together to make a game. You can look at a game and not think much of it until you actually play it from there on you can start asking questions of it, were as I like to seek the more complicated questions that haven’t been thought of and answer them myself, this way I can know just about everything rather than the basics and it feels like I’ve accomplished a lot more but you’ve got to have the time to do it, it’s almost as if being a gamer is like being a reviewer in some ways, you try to split everything apart and answer all the questions you can find instead of just looking at something and saying “yes that’s good and that’s not” cause anyone could do that getting both points of view opens more to talk about and that way you gain more knowledge and further more a better opinion or why something could or could not be good for you! The New Games Journalism basically tells you why something is or isn’t good for you as a fan of various games titles or people interested in different types of genres in which it does by relating it to experience therefore giving it a more accurate approach. You can see how NGJ is a better and cleverer way of reviewing games but I still think that playing first hand is overall better than reading.

Game reviewers sort of put pressure on the gaming market for different companies to sell their games, but I think the press maybe actually helping the companies make their games better by criticising them so they can improve next time around, it’s a cycle of previewing then trying and then reviewing each time, kind of like trial and error almost for the industries, the people writing about it have to know just as much, if not MORE than the people actually working to complete the final finished game to come out and say what they think of it and to rank it on sort of table they’ve devised themselves. I think it’s crazy but it just shows how they are now thinking beyond just the limits of the game itself but the player playing the game is taken into account along with the feelings you get when you experience the game play compared to something in reality by bringing it to life a bit more which is more entertaining. It’s funny because as companies battle to sell their games, the media is battling to sell their best reviews.

I don’t know if what I’ve said makes any sense but that’s just the way I see the link between Games companies and the media.

Wednesday, 8 December 2010

Lockwood Publishing & Outso Lecture 08/12/10

The guest lecture from Lockwood publishing and Outso was more or less the same information as what the previous guys have come in and told us about. They basically came in and talk about what they have achieved from studying and graduating on the same course as us. They went on for a while about how they went and did some work in their 2nd and 3rd years of the course working for two companies that honestly I’ve never heard of before and I not sure many others may have heard of before. It was intriguing to know how popular one of the companies has only been around for 4 years but in that time has built up a good reputation and just two years ago was when it started to produce games and gain that better reputation. Reminds me of the Game Art course itself and how it hasn’t been around that long and yet it comes as far as the House of Commons wanting to the work from the course (or something like that as Chris put it).  But it’s amazing in such a short amount of time something can become so popular, the way it’s going this course will be up there as the best in the world, which I think it is already to be honest. It shows how much dedication has gone into it and like how the company the guest was talking about has gotten far and she went onto explain (like we’ve been told before) how much every member of staff that work there in Europe are so committed to their work and are always look for better ways to produce work.

Of course we all know that it’s no walk in the park to become a success in the industry, we was all shown this week actually how much more effort we all have to put in to get far in this course. It no joke to those who take their work seriously and they are always going to be rewarded the most since we’re all simply giving it ‘adequate’ and inadequate performances at the moment in the first year. One them talked about how she’s an Art manager for one for the companies and how she gets to help with coming up with all the idea for the games they make, in particular she gets to come up with mini game ideas. They showed some videos for the games they made which looked cool, one of them was a golf game set in a jungle and they all helped design the settings for the game and some of the concepts. These games are sold on the PlayStation Network for Sony, which is the equalivant of Xbox Live and how you can spend points on there to download mini games. Another game had a Halloween type of theme to it and the game was meant for release by that particular event, so it also sort of shows how they work to deadlines, I mean every game works to deadlines but however they must be a lot of planning far before that to make sure the game however how small it is, that there is enough time to produce such game for when it should be released, and the whole mind map of everything to think about within the production itself.

One other thing Sophia talked about was how presentation is important, just lately we’ve been given a lot of information about presenting work in class, which is a whole big part of Art and game production, it basically has to look good and at an interview you have to present it well and sell as much as you can really to the interviewer, she even said how she gets tons of emails which are just a waste of her time because they haven’t presented it well, the links to their web sites or she simply cannot find a person’s portfolio which is all down to the person trying to get in contact. It’s important and it’s sort of taught a bit about presenting in time for our presentations that take place next month, as much as we’re all dreading showing our work to all three years, it’s kind of important even if it is for about 5 minutes. I remember my interview for the course early this year, it was nerve wrecking but at the same time I just drifted into it and sold as much as I could even though my portfolio was a bit all over the place, I explained as much as possible it was over quite quickly, but most importantly it was successful which I’m grateful of, and with an idea of how hard the course actually is now, I’m going to have to step it up even more. A lot of hard work is ahead but like I’ve heard and seen in the lectures and with the guests working on projects with companies that are globally famous, doing more will make it, or at least should make it all pay off in the end.

Tuesday, 7 December 2010

Black Hawk Down

I liked the film Black Hawk Down, it was a little hard to understand what they were attempting to do in the film but from what I understand is that the U.S soldiers were trying to catch two people in Somalia. The mission in which should have taken just 30 minutes went into an ongoing war for over 18 hours. Basically all that is shown throughout the course of the movie is guns blazing, violence, blood flying everywhere, and the sounds of helicopters etc. One thing I liked about the movie was how the director Ridley Scott drew out every single scene of the film and how accurate each one looked when viewed while watching the actual film. He basically only used a magic markers and highlighting pens to make the purposed scenes.

It’s really surprising that it is based on a true story; the mission starts with the trying to track down and get into the building to capture the two men. This starts at around mid-day to evening and goes on right through the night to early morning the next day. Some of the scenes were very gory and can really strike a lot of fear into anyone planning on going into the army, or just even tells you about what soldiers in the past have faced and the horror of how some of them have been severely injured and even died. One thing that was good about the scenery was the landscapes, buildings and objects around them. It was very dark all the way through the film, and at night it was very green as if we were watching the Matrix or something. I guess the green sort of gives the impression of night vision through the eyes of a soldier fighting at night. Some of the perspective views were really nice to watch when they in a helicopter, from the sunlight of the day time to the night then back to the early morning. They captured the scenes really well and the set that they used was made to look like they were really fighting in Africa.

They found some of the buildings of what they wanted to use in the setting for the film. They had to slightly edit some of the set like the buildings and the base camp for the soldiers. In the extra parts of the DVD they went on to explain how they carefully selected different parts of the areas they were looking at for the scenes and editing them to get them to blend in with the setting more for the film, some of them they thought were okay just use as they were like one particular building that looked like it was being constructed but was just left the way it was. In the DVD they even said that people would actually think they were filming in Somalia, when in fact they weren’t. It was just the time they spent adding the detail, planning everything and adding accurately capturing everything Ridley Scott had draw. It sort of tells you a lot of how what goes into the production of film making but at the same time it can all be related to game production to with the scenes and the artwork, the times and deadlines, and film capturing with the cameras, it’s quite like watching the DVD extra’s for The Lord of the Rings and they way they would find locations to use as backgrounds and imagery for their film, the costumes that they would create and repeat over and over again getting different sizes and such. They wanted to make the film look authentic and it honestly did look like they were engaging in battle within the streets of Somalia.

In The Lord of the Rings movie they knew the task at hand was to re-create a great historical piece of English folk law from a book into a movie. Not an easy task , but the time they spent on it and seeing all of the details of what went into producing them films can really be appreciated when watching behind the scenes footage just like Black Hawk Down the task was to re-create a real life event, so when they pick a deadline for such a film they really have to not stop working. People sometimes only watch films because of the actors and like to see how they perform in the roles they are given within the film which is definitely one of the most important parts, in Black Hawk Down they gave the roles to hundreds if not thousands of different people from different countries and cultures from all over the globe. It seems like a lot of effort but it’s actually a good way of making it more authentic, but the more authentic a piece of work is the better it pays off or at least should pay off in the end. They way Ridley Scott had produced so many sketches/story boards of the timeline between start and end of the film seemed like a lot but actually seeing his works produced as accurate as they were in the actual movie was amazing, what I found even more amazing was how he had just produced them with the magic markers, they weren’t exactly spot on perfect every time, but they at least 95 percent there every time. The cinematography in the film was great, from just imaging and knowing what all the scene in the movie were going to be like Ridley knew almost instantly which angles, zoom and placement of the camera he wanted them all to be at. This converted into game production would be knowing possibly where a level starts and ends, what do you see first, what do you see during the game play, what you see at the end, what do you see in the cut scenes and even what kind of interface you see when you even load a game and the menu screen comes up, or even when the game is paused. The aesthetics are all important just as much as the way something works and plays weather it would be in film or game etc. Getting a good grip of the story and were it wants to be set is what is basically needed first to then go on and then make the important decisions as to how it’s all going to look, like an Art director would etc asking the questions of “Is it this or that, which works better? For this type of situation.”

I can see why the Artists in general are paid more than game designers, because there’s so much to think about but overall and they are responsible for the biggest proportion of how everything looks in the final finished asset. Just like what we’re learning in game production it you’re always thinking about what your designing and texturing, where the lighting should be, what angle should the object or scene be viewed from for the best possible outcome, presenting what it is your looking at and how you’re sort trying to sell what it is to the audience to make them impressed with what you have worked on and achieved and of course make tons of money out of it (Ha-ha). The people that all behind the making of films and game are the most important, because it wouldn’t all be possible without them in the first place cause let’s face it a professional game or film couldn’t be made with just actors and voice actors now could it? The ones who come up with all the ideas should take most of the credit although the actor did produce good quality roles and made it really believable that they were U.S army soldiers with the way they handled the situations they were in, some of the funny parts of the film, in and around the camp and the connection between them and the story line itself was just as authentic as the settings produced which really adds to the movie as a whole making it more believable as if this is the way it would happen in reality, like the way we would make something in 3D and we’d render it over and over to portray how it would look in reality. I think it’s about the way we’d interact like creating a setting/background and the way we visualise it and ask the question of “How does this make us feel?” just like when we’re watching the film, playing a game or even painting a picture, there always some sort of connection there, like the feel, the sound or even the scent of it, which we have get right in order to get as many people into what has being produced. Even things like trailers for films and games are important because that’s what can catch people onto wanting to play or watch something and that’s sort of what I’ve learnt about watching this film.


Tuesday, 30 November 2010

Y1 S1 T5 - A History Of Computer Games - Part 4 - My Personal Gaming History

My gaming history began in around about 1994 when I had the Sega Master System; I only had two games for it, being Sonic the Hedgehog (that was preloaded on the console) and Sonic the Hedgehog 2 as a separate game. I remember trying to beat the levels as best I could and it took awhile to get far in the game and even my mum could find all the crystals you were suppose to collect in the game and get to the last stage, but it wasn’t till years later I worked out how to beat the final boss. A bright colourful bit game that’ll live long in my memory although I do forget this was the first actually game I played quite a lot.



Sonic the Hedgehog 1 (1991) & 2 (1992)

In 1996 the PlayStation was the biggest thing on the market and everyone wanted it. After seeing one of my aunts boyfriend play and own one I could only want one myself, however I was always a bit scared to play in case I would lose, but eventually you realise losing just makes you human. The first game I played was Crash Bandicoot for the PlayStation; it was such a good game and one of the best of its time, the bright beautiful colours of game are something I’ll never forget and even still play the game today (downloaded on my PSP).  Another game was Destruction Derby, it came with the console and was the second game I played on the console, basically it’s just a bunch of cars in a circle and you have to crash into each other to gain points... weird I know. I remember spending hours trying to beat the levels in Crash, it’s definitely my most memorable game and still to this day I regard it as one of the best. It’s kind of addictive, you basically just got to smash boxes, collect apples, beat bonuses, unlock a couple of secrets and beat bosses to, very simple just like all the great games of the past were. I can always remember seeing it when I got it for Christmas the first time, the start of the very first level and music that plays with it is one thing that will always stick in my head.


Crash Bandicoot (1996) & Destruction Derby (1995)

After a few years around 1997/98 more games started to release such as Spyro, which was similar to Crash although it is by the same developers, and again you would in this game collect treasure, beat bonuses and bosses and rescue dragon, simple as! Other games at the time were very addictive to, I remember each week I would beg my mum or grandparents to buy me the new PlayStation magazine, I didn’t care about the magazine to be honest it was all about the demo discs that came with them. They would be a few new games on them to play before the release of each one and I would literally spend hours just playing the demo games, games like Tekken 2, Worms, Medievil, Pac-Man etc would be so fun to play and I would try over and over again to get as far in the game as possible before the time was up and the demo ended. At that time I was well into playing the fighting game Tekken 2, (never played the first one) but the demo was so good it kind of sucks you in to eventually nagging for your parents to buy you the full game, being a violent fighting game however I couldn’t buy it so I had to wait for my birthday, and with the full game there’s so much more you can do making it even better, a game I still play today.



Spyro the Dragon (1998) & Tekken 2 (1996) 

The games Worms and Medievil on the PlayStation were British games, something you don’t really see too much now-a-days, Medievil was a game were you would go around collecting weapons and items, unlocking paths, beating bosses and slicing off a few zombie heads, a bit extreme for the age I was playing it at but again addictive and fun and one I still play today! Worm was more of a war type of game, but not as violent as it had a cartoonish style to it, basically you would try to fire guns, grenades and bazookas at each other trying to kill one another in a 2D style battle field, I don’t play this anymore (not available for download) but other variations of the game have been released still in 2D to this day although there was one 3D variation on the Xbox but I didn’t like it much.


Worm Armageddon (1999) & Medievil (1998)

In 1997 Crash Bandicoot 2 was released, in my opinion this was the best of the Crash games, I can’t enough of this game and again I still do play it A LOT. Basically a better more updated version of the first game, some cool music, great game play and an enjoyable experience trying to unlock more things making it more challenging. Just a year later the PlayStation 2 was released, now I never nagged anyone to buy me it, at first I thought it was too expensive and that no one would buy me it anyway. I wasn’t bothered by it and I was mostly enjoying the games on the PlayStation like Rayman and Medievil 2. Rayman is again another classic I still play today and has a very nice clean and bold cartoon style to it, it’s a very brightly coloured game and again it’s amazing how the all the best and classic games we love are always simple, this one you’d rescue creatures and beat a levels and bosses, there was really nothing more to it than that, a good side scrolling 2D game. There was another good side scrolling game I played called Pandemonium, it was in 3D however but addictive you’d basically try to reach the end of each of the 15 levels and beat ONLY 3 bosses in the entire game. There was a second game but it was really just the same thing, like Medievil 2 same as the first. One thing about Rayman 2 I liked was how it went from 2D to 3D in the second game, a bit different but they captured just right and it’s still a great franchise even today.




Crash Bandicoot 2 (1998) & Rayman (1995)

There were other 3D games I liked, like Gex , Croc and Pac-Man World but in the sequel games they would just repeat what they had done in the previous game or games with just a few updates. Kind of like what did with Crash 3, just an updated version of Crash 2 or Tekken 3 just another update from Tekken 2. You can really say that any game (which is just about every game) were you collect things is just an updated version of Pac-Man in thousands of various formats and ways of playing. After Crash 3 they made a Crash racing game, which is quite addictive to left the story line as it was sorting ending the series. When I finally got a PlayStation 2 I couldn’t wait to play the new Crash game for it however I didn’t find it as good as the rest with its new graphics and things but still okay. I couldn’t wait to play Spyro either but it wasn’t good at all, there was just something about all these new and ‘improved’ that was unfulfilling.



Crash Bandicoot 3 (1998) & Tekken 3 (1998)

I then moved onto the Game Boy Colour, games like Mario, Wario, Donkey Kong and Pokemon were probably the most awesome games I’ve ever played. I still collect all these types of Nintendo games today; I find that these games are just something that has stuck with me. When you look at the Nintendo section in any game store you feel like a kid in a candy store, with its bright bold colours on the shelves, it’s just attractive to you, but the Japanese found this as a good marketing scheme for the likes of Pokemon, were they would sell to kids by making games and cards and other merchandise, enticing them to own them all. Nintendo would go on to make a Game Boy Advance with better graphics and eventually releasing all of the older games for the Nintendo Entertainment System released in the eighties on these smaller consoles, this is one thing I like about Nintendo is how they go back to the good old days of gaming and still continue to build on the older games but keeping the same classic aspects and concepts of them that made them so great, like beating everyone level in the original Mario game from 1985 or collecting Pokemon still the same way from 1996. It’s just the addictiveness I think is what they try to bring out more and more finding new ways to do so and as if evolving these games to be bigger and better each time. Even now you can download the old games of the Nintendo 64 (which I never owned) right to your Wii console via internet, of course you have to pay but it’s not even 1/4th of the price you would have when the original games were brought out back in the day, but it’s the fact that when re-playing all these old games after so many years, it gives that nice nostalgic feeling of playing and being there back in the day of 1985 or 1996 or whenever. Nintendo felt they had to release an updated version of the Game Boy Advance twice, just like there Nintendo DS console, they released one and updated it 3 times and are about to released a 3D one in the near future. I have all these consoles and again the games that have been produced for them have that same nostalgic feeling to them as they are more or less updates of the versions bought out on the previous handheld consoles.

The Childhood Dream Of The 90's. Pokemon Red/Blue/Yellow (1996/1998)


In 2003 I got a Nintendo GameCube. The console had a lot of great titles, and a lot of re-makes such as Mario Party and Super Smash Brothers again very addictive but much more complicated than the classic games obviously, but they have that same style of play as the originals that makes you want to come back to it again and again like Super Mario 64 was remade for the Nintendo DS and then other games such as Super Mario Galaxy for the Wii are very similar in terms of gameplay and visual style. I eventually got an Xbox in 2004, but I didn’t find the games too fun to play, just like the PS2, by 2006 I more or less found my Xbox and PS2 gathering dust and I only used them to play football games, which now a days I only have ever used my Xbox 360 for football games since 2007 (when I got it). The graphics are good on the Xbox but I’m put off by all these different various titles they have and that everyone buys, I don’t want to try any of them simply because if I buy and play one I’ll want to buy and play them all and I’d rather save the things I do like... Nintendo. In 2005 I got the Sony PlayStation Portable, the new handheld PlayStation was very good at its time but I found that it didn’t really last that long and a few years later down the line people are not playing this console as much. I remember getting it an playing Medievil Resurrection, basically just a remake of the first game for the PlayStation but with its fancy new graphics and such... GOOD but not as good as the original. It’s hard to remake an already fantastic game, you have to get it just right I guess.



Super Smash Brothers Melee (2002) & Super Mario Galaxy (2007)

By 2006 I got the Nintendo Wii which revolutionised gaming with its new way of controlling what’s happening on screen, a way of getting gamers more active so not everyone is sat playing games while eating and gaining weight. The dream of playing your old favourite games came true along with it, when Nintendo released older versions of games for the new controller introducing a whole new way to play your old games! (It can sound confusing). Making newer games with different things to do in them I guess can be hard because there’s only so much you can really do, until it reaches the point where you might as well say: “F*ck it, let’s just make an entirely new game”, in some cases I think they deliberately don’t add things into new games just to make them better for the next game they release in a few years time so they can say: “Here’s the new improvement” when they could have just put the improvement into the last game but it’s all a marketing strategy to gain more profit? Well that’s what I think anyway. I play a lot of football games now a days like FIFA, Pro Evolution Soccer and Football Manager, what I think attracts me to them it that it’s all basically the same thing over and over again (11 v 11 men on a field) and you get sucked into it, they have very tight deadlines as the only have a year to update these games and released them worldwide and they so realistic. I remember playing my first football video game, it was pretty good but I guess some games like this you have to follow the sport in reality to fully enjoy it.












FIFA 11 (2010) & Pro Evolution Soccer  2011 (2010)


What I would like to see in the future is to see more of the old games, because there’s really not much more we can do at the moment, the 10th generation of video games is going to be here for a long time to come until they figure out a new way to play and improve video games. With Xbox Kinect just being released it sort of opens up a whole world of possibilities within the gaming industry, there’s so much that can be done now! I mean you physically don’t need a controller anymore to play a game, and that’s the absolute limit! I mean how can you possibly get better then not need a controller anymore?! I think we’ve reached a point the gaming timeline were we can’t possibly get any more better then we have so we’re just waiting for computer power to get better until we are capable of producing something that’s more complex but able to do what we can do now but even better and more awesome than ever before. ‘Cause that’s what it’s more or less about, I think the expectations of gaming are getting higher and higher but maybe now too high? So high that we can’t possibly think of anything else more to do, it’s just a matter of waiting now. What I would love to see in the meantime, is to take the technology we have now such as not needing a controller and sue that to play the old games we use to love and remake them for the new technology. Keep the old way of how the games work, play and update them slightly but revive them into the new technological world we now live in compared to 10, 15, 20, 25 or even 30 years ago! Giving those old games the chance to live up to their full potential buy seeing how they would play in the new age, imagine playing Super Mario from 1985 without a controller, it would be crazy but it’s now possible for us to achieve that. Imagine playing Call of Duty or Assassins Creed 25 years ago, it would be sh*t! It’d be in 2D and just not playable because it just simply needs to be in 3D and free roaming to live up to the game designers potential and the technology now a day’s allows it to do that, the best you could of got 25 years ago was indeed the likes of Mario and Pac-Man etc because it was so limited, complicated and all in 8bit.



Super Mario World (1985) & Xbox Kinect (2010)

It is nice how on the PlayStation Network (PSN) has a lot of the older generation games to download to your PS3 console and PSP but I find that I hardly ever use my PlayStation 3 for new games, it's mainly all the older games I use it for to play on. With High Definition Graphics and Blue-Ray it's gonna be a long time I'll have to wait till I can Buy a PS4 cause this simply can't get any better in the near future... or can they?

Friday, 19 November 2010

Memento – Film #3

This film can be very confusing once first watched however it is quite clever how they made it. Basically it is split up into two different parts, one in a black and white showing events and then the colour parts of the movie are showing the parts leading up to the event. It shows it in a way of how the main character Leonard sees things and his confusion of what actually is going on. It’s based around how Leonard and his wife were attacked. His wife was raped and killed and he was knocked out unconscious causing him to have amnesia. Leonard believes there was a second attacker when the incident happened named John G, in which he sets out find and kill as the police don’t believe that.

How it happens is that Leonard kills the guy named John .G in the beginning part of the movie, but it tells a story throughout of Leonards confusion. Leonard in order to remember anything must write down, take a photo or even tattoo things onto his body to remember what everything is and who everyone is. He meets a woman called Natalie who her boyfriend is Jimmy Grantz (or John G) who doesn’t treat her right at all. She understands his condition and helps him by giving Leonard the license plate number so Leonard can get tattooed on himself as he remembers this is one of the things he had written down and what he’s looking for. Up to this point I was very confused as to what was going on, I basically understood that Leonard is looking for this man to kill but I wasn’t sure how it was going to happen, however there was another character named Teddy who claims to be helping Leonard in his investigation to track down John G but in the end Teddy just basically tell Leonard that Jimmy is the John G he is looking for in an attempt to end this never ending search for the real attacker.
Leonard doesn’t trust Teddy however, but then Teddy starts to tell how Leonard is confusing his life with a guy called Sammy who also amnesia and how Sammy’s wife tried to help him by continually asking him for her daily injections which caused her to die, when in actual fact it was Leonards wife that died from overdose and not Sammy’s wife cause Sammy was a con artist? (Very confusing!)

In the end Leonard takes down Teddy’s licence plate number just the way he did with Jimmy and killed him. Leonard burns the photo of Jimmy’s body after realising it’s not the real John G and after all that we realise that actually Leonard had already killed the real John G over a year ago, but I guess he just couldn’t remember. It took a while for me to get my head around it but that’s pretty much how the story goes, in the end I kind of felt slightly disappointed by how we went through all that to find out that he’s already killed the real guy he’s after, but it was a really good movie. It built up bit by bit from the attack and through the process of what the amnesia has done to Leonard by him constantly trying to remember everything and that it’s set up a never ending quest to find John G because he simply can’t remember killing him and that his wife actually survived the attack but he gets confused between what happened with his own wife and Sammy’s wife and how he’s confused between his own amnesia and Sammy’s amnesia (or something like that) having met Sammy before the attack.  I think it’s one of them films where you have to watch it about 20 times before you actually get it or if you read up about it, it can become a bit clearer. You can see why it is a good film and they way they showed it coming from Leonards perspective was good so it’s as your putting yourself in his position with the transitions between black and white and colour showing you what happens at the end of the movie at the beginning. It build up a suspense of what’s going to happen next and what Leonard tries to work out in order to get the man he wants to kill.
I think I’d have to watch it again to understand it a bit better because it makes you want to write everything that happens down just like Leonard in order to know who, what, when, where, why and how cause it can make you as confused as he is to be honest.



Airplane! - Film #2

I’ve seen this film like a million times before but every time I watch it I find it just as funnier than the last time I did. It follows the guy Ted Striker an ex-pilot during the war who is now scared to so much as look at an airplane. It sort of follows more of a love story between him and Elaine he met back during the war. He gain the courage to go after her (as she’s an air stewardess) and gets on the plane that’s about to take off.

From the very start of the film a whole series of funny events happen, such as striker reminiscing about the way he met Elaine and such as crazy way they danced or how two girls were brutally fighting each other in the pub they met which you wouldn’t expect. The funny things are what make the movie what it is and they funniness is just about every scene. Eventually leading up to the part where they discover there was a problem with the food on board the plane and everyone who ate fish get’s badly ill including the pilots! This cause them to activate the automatic pilot... that is a blow up doll, it’s just hilariously funny. Eventually this means that there is no pilot able to fly the plane and someone is going to have to fly the plane after the automatic pilot deflates.

Striker is the only one on the plane who is capable enough of landing it safely with the experience he had back in the war. If it wasn’t enough getting on a plane he must now control and land it safely with everyone on the plane depending on him. The funny parts of the film are what make it and the story much more exciting, it just makes you  forget all the boring seriousness of other films and just generally enjoy a film with wild antics but at the same time have a somewhat story line between the two main characters that makes you want to know what happens in the end with a background behind it all that supports it but in that same comedic way like the rest of the movie that makes you enjoy it all the way through.

You just sort of feel attached to every character in some way or another because you just love everything that’s going on and you can’t wait to see what joke or laughable thing is going to happen next. It sort of takes the piss out of all them cliché tragic love stories you see too much in movies and turns it into something fun to watch, I guess some would even class this as a romantic comedy on some level. It just makes you smile all the way through it and I know the first time I watched it, it was almost impossible to stop laughing and especially for its time when it was released I could imagine thousands of people at the cinema laughing just as hard as we still are today. I think it’s one of them classics that you come back to watch over and over again in time and it doesn’t get boring.



Lock, Stock & 2 Smoking Barrels - Film #1

Personally I had never seen this film before, but it was a very good film. It definitely gets across the message of what it’s like to live the life of a criminal in London having gang wars trying to gain the most respect, having the most cash and generally blowing anyone’s head off who as so much as breathes near you.
It followed the character Eddie, who is tricked into playing a fixed card game, in which he ‘loses’ and owes (the bad guy) Harry £50,000 and Eddies fathers bar. If he doesn’t deliver then Harry is going to break a finger off each of his friends hands and himself for each day the money is overdue, having only one week to acquire the money Eddie is pretty much in the sh*t! BIG TIME!

A few days pass and Eddie and his friend decide to steal from a gang of thieves that have a ton of stolen drugs, in which they could sell for a high price, but however they basically try to sell back what they had stolen from the thieves to their leader Rory who’s a gangster and gets everything he wants. Rory realises that the drugs are his own and were stolen in which he isn’t pleased about. Meanwhile Harry orders two criminals to steal two antique shotguns, at this point it confused me of what they actually want the shotguns for, but it’s a big race for everyone to find these shot guns.

‘Big Chris’ who is Harry’s main man for finding people and collecting what they own him is threatened by another character named Dog in which to take back the stolen shot guns which Chris had originally taken from him, in which eventually ends up in Chris beating him to death (literally) with his car door after crashing right into him (just nice). Eventually it ends up in a big shootout between Rory and Eddie and his friends, in which everyone more or less dies but they manage to get the two guns, Eddie and his friends are arrested but found innocent. After everything being resolved it ends in funnily enough way of them founding out how much the guns are actually worth but this is all after they tell one of the four friends to get rid of the guns.

To sum up the movie confused me slightly about what is going on with the two guns, but I think Harry knew how much they were worth and it sort follows the story of Eddie is in debt towards Harry but they add in the story of the guns to follow on as eventually Eddie and his friend getting hold of the guns and possibly being able to pay off the debt and not giving away his father’s bar. It’s sort of a big story following different gangs all after the same thing and tells you that nothing is a joke inside the world of gangsters. I found the movie very good with its funny moments and it was good to see the culture of living in the rough and tough streets of London. There so many American films about mobs trying to gain power, money, respect and women, which is basically what all these crime films are about but it was a refreshing change to see a British film about it, and in my opinion British gangs are a lot tougher and scarier than any American gang after seeing this. It was funny and witty with a good story line, a bit brutal (but that was expected) and just generally nice to see British culture which made it a bit more understandable than other crime foreign crime films.


Wednesday, 17 November 2010

Concept & interface Art Lecture (17/11/10)

The lecture on interface design was quite interesting, I don’t think anybody really thinks of the interfaces in games and I don’t think anyone really thinks of the design and Art behind it. It was quite interesting to see how much thought they give the menus and things within games, when you wouldn’t really think they see it as to important but it is!

Simon was talking about how the way a child would perceive a game interface, with things such as bright bold colours and what that would mean to them, which now thinking about it, it is quite important that to get that right, for example a game for children would need a brightly coloured and welcoming interface else it’s not going to be as attractive to the audience. It was interesting to see how many designs they come up with for a games interface and he even said it takes as long as the game itself to design and make, and of course the Artist don’t just take care of it, the designers and programmers are all involved, it is very important even though many wouldn’t consider it as important as the actual game play of the game in production. Interface includes little icons and symbols in games and no one ever really thinks about them but it’s surprising how much we take these little things for granted in games when were actually playing them so we can adjust ourselves to them so we know what they mean simply by looking at them as a picture/icon when they appear on screen. It extremely important to get it right for the game’s audience for the way they see it and interact with it. Would 18+ games want brightly coloured interface? Would a kiddies game want death icons and gory scenery? No I wouldn’t think so.

Simon was also saying once you graduate and get a job within the industry of course you’ll be earning a very little salary but eventually you work your way up just like being a very tiny cog in a huge system, but no matter how little you are, you are just as important as anyone else because without you the rest won’t turn. You could be a part of a team of 250 people developing a game but everyone in the team is necessary toward the completion of the game itself and like he said some of the games he’s helped work on have sold 2 million copies worldwide within just 2 months, so it makes that ‘small’ cog in the company you work for fell much more bigger an important than it is. But of course the longer you work and more hard effort you put in, more good things will come just as all the other lecturers have said putting in extra time is great cause it all adds up in the long run. He then started to talk about concept design, its rather just the same as the interface, you just create and render images that can be good for the final game and you can create hundreds of them on the way towards the final thing, it seems like a long process but in time you get there in the end like practising something over and over.

One thing he mentioned was how when he did his undergraduate degree and his masters he did visual communication skills because it was the closest thing to games as you could get and that was in the year 2000! This show’s gaming educational courses are a very new thing. It sort of tells you before then you would need a degree in something closely related to gaming to get in the industry which seems like it was hard but even now it’s becoming increasingly harder to get in, but at least this is the best course in the land! I mean can you really get better than having lectures from people working in the industry themselves? Or having them recruit directly from this course? All the lectures so far have told me what is required, now it’s the case of simply getting on with it but also enjoy it!

Concept & interface Art Lecture (17/11/10)

The lecture on interface design was quite interesting, I don’t think anybody really thinks of the interfaces in games and I don’t think anyone really thinks of the design and Art behind it. It was quite interesting to see how much thought they give the menus and things within games, when you wouldn’t really think they see it as to important but it is!

Simon was talking about how the way a child would perceive a game interface, with things such as bright bold colours and what that would mean to them, which now thinking about it, it is quite important that to get that right, for example a game for children would need a brightly coloured and welcoming interface else it’s not going to be as attractive to the audience. It was interesting to see how many designs they come up with for a games interface and he even said it takes as long as the game itself to design and make, and of course the Artist don’t just take care of it, the designers and programmers are all involved, it is very important even though many wouldn’t consider it as important as the actual game play of the game in production. Interface includes little icons and symbols in games and no one ever really thinks about them but it’s surprising how much we take these little things for granted in games when were actually playing them so we can adjust ourselves to them so we know what they mean simply by looking at them as a picture/icon when they appear on screen. It extremely important to get it right for the game’s audience for the way they see it and interact with it. Would 18+ games want brightly coloured interface? Would a kiddies game want death icons and gory scenery? No I wouldn’t think so.

Simon was also saying once you graduate and get a job within the industry of course you’ll be earning a very little salary but eventually you work your way up just like being a very tiny cog in a huge system, but no matter how little you are, you are just as important as anyone else because without you the rest won’t turn. You could be a part of a team of 250 people developing a game but everyone in the team is necessary toward the completion of the game itself and like he said some of the games he’s helped work on have sold 2 million copies worldwide within just 2 months, so it makes that ‘small’ cog in the company you work for fell much more bigger an important than it is. But of course the longer you work and more hard effort you put in, more good things will come just as all the other lecturers have said putting in extra time is great cause it all adds up in the long run. He then started to talk about concept design, its rather just the same as the interface, you just create and render images that can be good for the final game and you can create hundreds of them on the way towards the final thing, it seems like a long process but in time you get there in the end like practising something over and over.

One thing he mentioned was how when he did his undergraduate degree and his masters he did visual communication skills because it was the closest thing to games as you could get and that was in the year 2000! This show’s gaming educational courses are a very new thing. It sort of tells you before then you would need a degree in something closely related to gaming to get in the industry which seems like it was hard but even now it’s becoming increasingly harder to get in, but at least this is the best course in the land! I mean can you really get better than having lectures from people working in the industry themselves? Or having them recruit directly from this course? All the lectures so far have told me what is required, now it’s the case of simply getting on with it but also enjoy it!

Codemasters Lecture (10/11/10)

The Codemasters lecture was very informative; the guy presenting the lecture (Dan Hoang) seemed like one of the nicest guys in the world. He told us all about how he started off and basically from he said, what he was 3 years ago starting the course is what I am now! Basically he knew nothing about 3D software or never even touched one before and as for drawing he started out on the basics as we all are but he didn’t get into drawing to much until a few years before he began the course where as my situation was never had used or even heard of 3DS Max but I do have a little experience in 3D and I need to get better at drawing especially in rendering but even I had a little trouble in the first few weeks of visual design.

He basically spoke about how you can make it even if you think you’ll never be as good as anyone who can draw anything. He said don’t get depressed if someone uploads an image that’s way beyond your level of ability, which I do sometime feel intimidated by others work that gets a sh*t load of views and hundreds of positive comments when they upload it and when I upload mine it basically gets nothing... EVER! He said something that has stuck in my mind, what he said was if there’s someone whose producing fantastic pieces of work, don’t let it get you down, maybe that guy has a bit more experience than you, he’s on level 4 and you’re on level 2 but your both heading for level 99 in the same direction, the other guy just has a bit of a head start. I love the way he put it, it made me smile and think yeah so what I can do it and I’ll get there in the end as long as I work at it. It reminded me of how you level up in some games and to beat the higher levels you’ve got to work your way up by working hard to match their skills by doing that bit extra each time, it was really inspiring. He then went on to explain how if you do something wrong it simply doesn’t matter, there’s no reason to be stressed about it because if you don’t know how to do something just ask and then once you know you’ve learnt a new skill instantly that you will never forget in the future and combining all your skills will just make you better. Mistakes are a good thing, because it makes you ask questions and eventually try to find the answer or your own answer. We’re all starting out at the same level and he proved to us that there’s reason to be afraid to ask if you need help, because he basically sent emails to people in industry asking them everything that’s wrong with his work and gaining feedback, eventually that bought Dan to work at the critique he got back from the professionals and eventually he made one piece of work that he sent to one of the guys in industry who never talked to him before, but with all that extra help the guy in industry now can’t stop talking to him.

The whole experience of this really showed, with how little confidence you have you can really shine and make something out of almost nothing. Personally I’ve never revised in my life but still made this far!


Blitz Lecture (27/10/10)

The Blitz lecture was rather interesting they more or less got straight stuck in there about what’s a good piece of work and what’s not. They showed us all pictures of the work that was brought in to previous people who had gone into the industry with their portfolios of work. There was a whole range of art work they showed us, everything from 3D models and fantastic concepts to embarrassing pictures of animals wearing ladies underwear what looks like a 5 year old had drawn (Gosh!).

They talked a lot about things they have worked on and where they both started off. They got into talking about what they would want to see at an interview however in the end I was kind of left confused about what they REALLY did want to see. They said when drawing something for a game to render into 3D, do everything to proportion and scale etc and basically turn the world around you into something that can be produced as fantasy in Game Art., they don’t want to see made up characters with big eyes like Manga style and things cause it’s all to cliché, but then at the end they showed us a character of a girl they made and it had big eyes and everything, looked very cartoon like. Could have been something they made up and gave the excuse of: “oh we made it based on a real life girl” but no one is to tell.

They said they can hire graduates on the spot once they have their degree or at least call them into interview. One thing I’d be worried about is how they make you do a speed drawing right in front of them and it’s got to be good and they can make you model things within a couple of days to see how accurately they are detailed etc, but in the future, by the end of the 3rd year I’d be able to do something like that (hopefully!). It looks like they are striving to get more people in the industry and this course is one of the best according to them, because it is the way it should be done! As a Game Artist you don’t to choose the titles you work on (those who work on Barbie I feel sorry for) but they re-assured us that your one person in a massive team of people to put together and construct a game. Just about everyone on the course wants to be a character or environment Artist which I think is a bit cliché, because there’s a whole library of things you can do, cause there’s others like vehicle Artists, weaponry, interface etc. For me I’m not to sure where I’m going to go, I think if I can get a bit more confident with my work and learn how to use a certain 3D program I’m sure I could get right into it, like they said it all requires a lot of hard work and effort and a few hours extra a week never hurts.

Tuesday, 9 November 2010

Y1 S1 T4 - A History Of Computer Games - Part 3 - 2000's

As we entered the new Millennium the panic of ‘y2k’ was over and we get on with developing bigger and better games. The Sony PlayStation 2 was definitely the biggest console of the time with its new enhanced 3D graphics and better hardware capable of playing these new titles made for it. Personally I could wait to play the new Crash Bandicoot game, but as I played it there was something about it that just made it not as good as the older games for the original PlayStation, maybe it was the graphics, the similar story line or even the fact it took about a minute for each level to load.

We now talk about how computers and hardware are developing becoming better being capable of handling many things. Back then however it was sort of the first step on the road for the next generation and future generations of consoles and gaming.  Sure it was great (for those who found it great) but I think it was possibly too soon? The original PlayStation was released in 1994 and only 4 years later there was the PlayStation 2 and everyone wanted it, but I don’t think they gave the original PlayStation enough time to settle in, 4 years does seem quite a longish time but there was still games being developed at the time of the PS2 for the PS1 and they, in my opinion were a lot better. At the same time the likes of Nintendo had their Game Boy consoles and Nintendo64 which were addictive and the game were much more simpler to play, were as the PlayStation sort of lead the way to the next generation were the complications were at.

Game Boy Advance 2001

Over the next few years in 2002-2003 area things for the likes of Nintendo were still running smoothly and then at that point they decided to release the Nintendo GameCube with its own brand of graphics and capabilities, which was amazing, considering that there home console could now link to their handheld consoles with some games giving a bigger advantage over rivaling companies (not just because they created it first?) but because they was working out and solving problems along the lines of platforms and programming. At the same time the Xbox by Microsoft was released with their similar looking graphics to that of PlayStation (In which inspired a certain Game Art course, starting to be written in 2003?). I guess because PlayStation had released their next generation console earlier than the other companies it gave them more time to think about the next one being the PlayStation 3. Games around this time though, were being created to be available on other consoles, so companies would program games for not just one console but all consoles therefore investing a little bit more time and money to gain a broader market throughout the 3 horse race with Nintendo, Microsoft and Sony in which sold their games.


Xbox 2001 & Nintendo GameCube 2002

I think one of the problems they industry faced at the start of the 21st century was that with the development of 3D graphics within gaming they could go all the way to make these graphics as best as they could to compete against everyone else and rule the roost within the industry. With Sony doing it first everyone else was pretty much behind. However one thing I do notice is how it took Sony 9 years to release the PlayStation 3 after the PS2, it was as if they were copying Nintendo’s marketing scheme by launching the PlayStation Portable in 2004/05 and making it in a specific way so in the future it would be compatible with their PlayStation 3 come 2007. And they managed to achieve it again by being the first to make a handheld console capable of handling PS2 like graphics. Sony also created the Eye Toy for the PS2 which was a first of its kind also, being a camera that focuses on you, being able to see yourself on screen and being able to play games while in there to.

Sony can make anything, yet I don't see any bacon, hmm?
PlayStation 3 (2007)

It does show how they have come a long way in terms of technical achievement, for example their newest PS3 console can handle the revolutionary Blu-Ray discs and High Definition graphics, to me they basically want to do it all and have it now before anyone else! With a 9 year period however I think that they was waiting for technology to advance possibly, because Moore’s Law state that things will double up and become faster within technology every 18 months maybe they was waiting for a little time to improve their products? In 2005 Microsoft launched the Xbox 360 which made a huge hit and still today it is classed as still one of the big ‘elite consoles’ however the questions start to arise of what will be next? A lot of companies have just re-made consoles such as the PS2 making a Slim version, the Game Boy, making a micro version and now the Xbox 360 into a slimmer version. With all these slimmer versions of consoles I do wonder are they just trying to make more money or are they doing this as ‘side consoles’ for a later date to release their big next generation console? It’s likely that is how it works now-a-days; I mean how many PSP’s does Sony NEED?!




PSP (PlayStation Portable) 1000 (2005) Slim and Lite (2007) and PSP Go (2009)

In fact how many Nintendo DS’s does Nintendo Need? They launched the Dual Screen console in 2004 and for some unfound reason DESPITE Nintendo being a JAPANESE company they decided to release their console in AMERICA first! This is a clear message to everyone saying Nintendo is using the marketing power simply because they want to make big sales from people living in the continent of North and South America first, usually everything is released for their own people first in Japan, but then come 2006 came and they released their new Nintendo Wii console again to America first! Which is just the second major example of marketing because it would be easier getting it out to Japan first with it being a much small country?

Nintendo DS (Dual Screen) 2004

The Wii console was definitely one of its kind, simply because you could now control a game with a remote control style controller and do a million different things with it. Again it looked as if they were solving problems again with this ground breaking console, Nintendo rose up and was on top that Christmas, however Sony would try to hit back with the PS3 just 3 months later, trying to state something along the lines of: “Yeah the Wii is good, but does it have High Definition and can play Blu-Ray discs?...NOPE!” That to me is kind of a way stating there is a definite war between the companies. But I think only with the technology of what they have will they only want to continue fighting by becoming better. At this time Xbox was just sitting back and taking it all in of what the rest were producing in which tells me that they are going to soak up all of Sony and Nintendo’s ideas and create something even better...

Nintendo Wii 2006

The week I’m writing this blog the new Xbox Kinect will be released, it maybe just an add-on for the normal Xbox 360 but one thing it’s got is the fact that you don’t actually need a controller for it, that to me is copying what Nintendo has achieved and made better but also including some of that marketing power by getting 3rd party companies to produce game specifically designed for that format only.  PlayStation has also released its new Move controller, which to me is a bit to late for my considering it’s more or less another Nintendo Wii controller just 4 years later, however it’s probably another add-on in the countdown to ‘PlayStation 4’ to keep things running smoothly in the mean time.

Xbox 360 (2005) Xbox 360 Elite (2007) & Kinect (2010)


One for the pressures the industry faces from now on is the fact that they need technology to advance, because if the technology doesn’t advance then they can’t make anything better than we already have, Maybe one of the problems is that they may find themselves having to invest in speeding up the process of gaining the new improved technology and tools. However another problem is that people will new to learn new skills in managing and using the new equipment, or maybe if we do invest then maybe it will get to the point where machines are doing everything for us, it’s a risk to take and it has been said before that to create a machine that is 1500 times better than the PlayStation 2, we would have to wait another 20 years to be able to make it. We simply can’t wait that long, if we bring the future faster then maybe it will eventually backfire and we could have made a huge mistake in the end ‘cause it’s getting to a point where we’re asking the question “where do we go next and how can we improve on this?” I don’t think there will be a way, and perhaps the internet will control everything for us that we want and need, getting new people into the industry may not eventually be required, we could just get lazier and perhaps games will only take a few days or weeks to create in the future, we possibly won’t need all of the anything we have now, it could be as simple as pressing a few buttons with a bit of imagination and it’s done. However one thing we do need is the people to create this new wondrous technology is the programmers, because without it nothing will work, just like a 3rd party company wanting to make a game across all formats, they need someone there to make that work and of course earn their companies more money, but a complicated process, with the investment of time in the end they would deserve it. We can see the rate at which everything is advancing, the PlayStation 3 has a backwards compatibility which allows it to play old PS1 games, however when have personally tried them the processing power in the PS3 is sometimes way to fast for the old PS1 software to keep up with, either in sounds and syncing, display of models/textures and the biggest one the speed of game play.

It is that demand for better games and hardware to support it that’s one pressure the industry will always face but maybe making the demand easier to keep up with is something we’re always trying to constantly solve but getting things done faster will make them lack the quality they need also for the demands, so it maybe just safer to play the waiting game?
I think they are trying to use everything they can to get one over on their rivals within all companies in the industry, like tools such as the internet and paying for online gaming, new ways to play games through the use of new controllers and new addictive titles etc. I think if they all dropped it and joined together there is literally nothing they can’t achieve, it’s a big dream picture that will now never happen all because it’s being torn apart by new ways of making more profit than each other.

Now I don’t find myself playing all these new games as much despite all their new fancy features, I prefer all the classic old ones when everything was much simpler and joyful, but at least one thing’s for sure, games don’t take a minute to load each level anymore...