The Blitz lecture was rather interesting they more or less got straight stuck in there about what’s a good piece of work and what’s not. They showed us all pictures of the work that was brought in to previous people who had gone into the industry with their portfolios of work. There was a whole range of art work they showed us, everything from 3D models and fantastic concepts to embarrassing pictures of animals wearing ladies underwear what looks like a 5 year old had drawn (Gosh!).
They talked a lot about things they have worked on and where they both started off. They got into talking about what they would want to see at an interview however in the end I was kind of left confused about what they REALLY did want to see. They said when drawing something for a game to render into 3D, do everything to proportion and scale etc and basically turn the world around you into something that can be produced as fantasy in Game Art., they don’t want to see made up characters with big eyes like Manga style and things cause it’s all to cliché, but then at the end they showed us a character of a girl they made and it had big eyes and everything, looked very cartoon like. Could have been something they made up and gave the excuse of: “oh we made it based on a real life girl” but no one is to tell.
They said they can hire graduates on the spot once they have their degree or at least call them into interview. One thing I’d be worried about is how they make you do a speed drawing right in front of them and it’s got to be good and they can make you model things within a couple of days to see how accurately they are detailed etc, but in the future, by the end of the 3rd year I’d be able to do something like that (hopefully!). It looks like they are striving to get more people in the industry and this course is one of the best according to them, because it is the way it should be done! As a Game Artist you don’t to choose the titles you work on (those who work on Barbie I feel sorry for) but they re-assured us that your one person in a massive team of people to put together and construct a game. Just about everyone on the course wants to be a character or environment Artist which I think is a bit cliché, because there’s a whole library of things you can do, cause there’s others like vehicle Artists, weaponry, interface etc. For me I’m not to sure where I’m going to go, I think if I can get a bit more confident with my work and learn how to use a certain 3D program I’m sure I could get right into it, like they said it all requires a lot of hard work and effort and a few hours extra a week never hurts.

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