Wednesday, 1 August 2012

Technical Art


If someone mentions technical art, the first thing that comes to mind is something like this:


Though that maybe just one part of it, basically technical artist job within the games industry requires a good understanding of tools like 3D programs and packages, 2D like Photoshop programs for painting and manipulating images and others like UDK for putting together 3D assets in a game engine.


I've talked before how it is important to keep updated with the latest hardware and software, not only to keep up with improving technology but to keep up with making games better with them and being able to produce them on the current generation consoles that play them.

At the same time this type of job develops your own understanding of game technology as you work strongly with the artists and programmers. It can help when it will eventually be time to move on for the next generation of gaming. One thing in industry is that every time a new console is being planned and going into production is that whatever console it is will have games available on for it for users to play. Not just game consoles specifically but even add-ons such as the Xbox Kinect for an already existing console, even things like mobile phones, iPads, that have touch screen capabilities and much more. Gaming gets around a lot in today's world and just about every piece of hardware has some way of playing a game.

The point being when these things are in production everyone wants to be there first to produce a game because the hardware makes the most money within the first few weeks of its release and also the games designed for it to. So knowing the new technology and the way it's programmed can be very challenging thing, but as we all know games are made to make money.


Technical artists decide upon the way characters and assets should be made, how they should be rigged, know about things like scripts, how to render in software package and but have a detailed knowledge of how things work and can be put together to help support other artists and programmers.
Having a lot of detailed knowledge for this job and working long hours, I would say that it's only fair you get a higher pay. I wouldn't say it's something for me though but it's interesting to see how this job is becoming increasingly important within the industry.

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