Universities are for those that feel they have strong
passion about something and come to further their knowledge and build up more
skills in a specific area their own choice. In our case it's gaming and art,
it's a unique course as we don't just learn about art but video games in
general, it's like combining art and IT together to create something that
sounds really awesome with things like digital art work etc, but I think it's
interesting and games are something I love and want to learn further. I think
Universities are made for those who have a dream and to get the huge step
closer to realising it.
Universities came from the medieval times and around Europe.
'An educational institution designed for instruction,
examination, or both, of students in many branches of advanced learning,
conferring degrees in various faculties, and often embodying colleges and
similar institutions'
If you could imagine a society of people that research and
build up their knowledge and understanding of what is recognised as educational
subject, then they can teach this (or pass down their knowledge to others).
Universities have developed into something where they teach very specific things, like we
study fine art and ways to apply it into a game engine for example and
understand things like elements of game design etc. They don't teach them kind
of things in school or college (much) and so the educational structure is built
so that you understand how things work first before you go off for a degree in
a specific areas. For example studying fine art or doing a foundation course
will give you the skills required to meet the demands of the University to take
you on board. Our course is still relatively new and therefore it's starting to
become something much bigger where people from all over come to study, just
look at what they do now trying to bring students in from as many countries all
over the world. I guess Universities compete against each other in terms of
looking for more and more applicants and teaching their knowledge thus building
a reputation in their valued methods of teaching the subjects they do.
I would expect by the end of University I would have a great
knowledge of the work that is produced in the gaming industry. Better my
understanding of game and level design, the management behind those processes and
fundamental skills that are required for the job for by the time I'm finished I
will be prepared to go out into the big wide world, so far it looks as if that
will happen because I've studied hard and been told that I have improved in
areas.
I always write in my blog about my work, how things could be
improved, what would I do differently in design documents if I were to do a
project again. I look at how I achieved something and the steps I took to
getting there, you might say that I over analyse too much, but is that really a
bad thing? No it's good. I set my self my own projects and reflected upon what
I did to achieve my final outcome, University is all about being taught and
guided by our tutors to do something but the other half of it is teaching
yourself, working and solving problems and building up your own knowledge and
understanding of how something is done. We're just expected to crack on with it
and not ask questions which is a good thing, throwing in at the deep end means
you learn faster to cope with all the pressures of the work load.
I can say that over the past two years I've been able to
produce work that I never thought imaginable in a million years. It's amazing
how much I've learnt in such a short amount of time, I've improved but there's
quite a long road still ahead.
Then 2010
Now 2012:


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