When I think back to the first year, I know for a fact I
didn't do enough as it reflected in my grades. This year has been an
interesting year, to start off my knowledge about the game industry has
improved. I think one major thing that helped was the group project. It
basically got me thinking more about how levels are made and how to get them
working in engine to play. Looking at this, this year I've realised that Art is
now for me, I'm interested in the management side of things within games, as
I've said before within game design and level design it requires excellent
organisational skills and planning.
I think I showed my ability to organise things by doing and
completing a lot more work this year and actually not forgetting files that are
needed.
This year has really bought the work out of me, I think I
originally said that I wanted to do at least about 3-10 times the amount of
work that I produced last year and I can happily say that I have.
(building/toy model)
I was able to set myself my own personal projects in 3D and
complete them drawing up my own plans and taking my own texture images to apply
to them. It proves that I can do it, though the quality of my work may not be
the best I know how to get it done, in example:
·
Have a neat folder structure
·
Make sure the scene opens with texture paths set
and loaded
·
Put everything in its own uniquely named folder
·
Make sure everything is named (objects,
textures, lights and cameras etc)
·
Make sure the pivots are reset and the asset is
set to world 0,0,0
and so on...
In 2D this year I was able to plan my time well. I remember
back in October we discussed time management and worked out how many hours we
had worked each week. I was able to make extra time throughout in my schedule
to draw still life objects and make contour work out of them, this improved my
ability to draw objects without having to keep applying the long process of
working out the perspective first, I think life drawing definitely helped me
improve with this.
I bought and drew about 10 tons of fruit (not seriously that
much) and made digital work out of them, at least one for each week and I think
I can gladly say that I definitely improved on drawing organic objects and
render them.
Also traditionally.
I've built a basic understanding of UDK.
Due to circumstances that have arisen in m personal life, I
felt unable to take much part in the group project, now I don't want to talk
about this much and I don't want to think about the so called 'FMP' or the
third year yet as I don't know what I'm doing. I was able to see how levels are
built piece by piece but that's about as far as I got, I never got to see them
built in production or learn UDK further.
I'm hoping that it would be possible to retake the second
year so I can do the group project properly next time, I wouldn't mind spending
an extra year to do it as I feel it may affect my performance at job interviews
when an interviewer would ask for evidence or group work and then I have none.
Game industry is all about working in a team and I feel this would affect my
potential to impress potential future employers.
Also I was quite upset at the fact that all the ideas to the
group project were decided on the first day without me and thus was unable to
take more of a management role which caused a bit of controversy. Let's just
say I got an early taste of industry...
Overall it's been a successful year I would say. Even in my
blog, I've done a lot more work and added a lot of images and links in my
entries to support what I'm talking about, which was something I lost marks on
last year. I've looked into a lot more things, researching about games online
etc but there is so much more I wanted to talk about eventually.
I'm happy with what I've achieved in all modules of the course
but I still want to give the group project a try if it's possible, I'm very
eager to sit it again properly.



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