Another week goes by. Apparently we’ve altered the level design quite a bit now. It’s now got some scaffolding and a basement area for going up and of course down. I think it’s a good thing, because this way there’s a bit more freedom of movement, were as at first there wasn’t that much. We’re halfway through this project now and the deadline for assets is coming up shortly.

In terms of Art direction, we’re just going for the realistic look of everything looks like and then at the end we can edit stuff in a 20 day period from March the 1st until the 20th. I’ve done some more assets now, however I’m going back to edit a few and push the triangles up to smooth out some of them. Because of the new areas in the level there’ll be some extra assets, so it’s one of them things were you start making something, new things pop up, and change of plan/action is required.
I was heavily criticised for taking a step back and saying what I thought was wrong about the level and everyone was complaining that the first three weeks would be wasted if it changed. The problem is there was still 2 months at the time to change stuff and now halfway through we’re changing stuff. Honestly we got a lot more time then we think, because basically all you need to do is spend a short amount of time re-planning and then cracking on with your plan. The assets, you can literally have them all modelled in a day if you put your mind to it and then take a week probably for texturing, but with all the change going, more concepting has to be done taking up time.
I think in level production, once you get to the halfway point you have to certain on what you’re going for, you must be nearing the finishing point to allow time for testing as some things could take a while to fix. The assets, well there isn’t as many as I thought there was going to be, and you can edit them, scatter them around the level and change some for example a bin, one will be standing up, one could be laying on its side, the texture colours could be changed to break up repetition. All video game level are made up of asset repetition, so once they are done then you can use them do make alternating rooms etc.
I’m going to write another entry shortly on assets etc with my thoughts on them and level design.















