Continuing with asset making this week. I’ve made a few small assets but one thing I think we’re still trying to come to terms with is our triangle budget. In the asset list we’ve all been assigned an equal amount of assets and a triangle budget prediction of how many each one with take. I find that some of my assets for example a clock and a first aid box take up way more than 60-70 triangles if you want them to have smooth edges. I know UDK can handle thousands of triangles but I’m trying to keep as low poly as possible. I found with a low triangle budget for the first aid box for example I can’t smooth off the edges as they are in my reference photos and also the handle for it is a 4 sided diamond/square shaped because of it being so limited, I couldn’t round off the edges and smooth them out. It’s becoming a slight problem the thing is to add more geometry and end up with something a bit more detailed and smoothed but at the expense of a few more triangles.

Honestly we’re in the process of just making assets this month, once done the texturing will commence, I’m struggling a little with understanding some of the assets at the moment, but if I manage the time they’ll hopefully should be done with enough time to texture them.
We’re at a point where e can populate the rooms and areas of the level with our assets to see what they look like as a prototype; it’s all a matter of time for now.
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