Another week goes by; the end of this project gets closer. Basically onto and finishing textures. I’ve understood light maps a lot more recently. I followed a tutorial on how to make them and they are pretty simple to make to be honest, I thought it would be a lot harder since I’m still learning UDK.
Most of my modelling and textures are done, they are easy to make however the walkway at this time has been handed over to another group member, which I’ve been having trouble with, so I’ll be doing more assets to make up for this.
ChipBoard.
We’ve basically got a basement and the walkway is now going to be in a cage to bolster things up a bit. There are more assets to be made as now February ends and finishing up is required. Testing and bug fixing will be done as well as adding a few extra rooms, secrets probably and just those little assets that will fill up the remaining parts of the level.
Board.
There really isn’t much to say about last week, there’ll be more to talk about when the deadline is over with shortly and things start to come together more shortly, so I’ll post a much bigger entry about things come the end of this week.


No comments:
Post a Comment