Wednesday, 19 January 2011

Angel - A

My first impression of this movie was that is was going to be some old 1940-60’s movie as the first scene appeared in black and white. What was surprising was that I was watching a French movie, one thing I hate about foreign films is that your always concentrating on the subtitles at the bottom of the screen trying to make sense out of what is being said, which is distracting from the actual footage and action going on above. But this particular film, I didn’t seem to mind it, as it went on the black and white scene didn’t fade away, at first I thought the black and white of the first scene was just a flashback of some sort and would go into colour after it was over, but it stayed the same, which was interesting because I have never watched a film made in the twenty first century that way before. Surprisingly I enjoyed this film, the story was about a guy called Andre who has an Olive oil factory in Argentina? (I’m guessing) but he’s American just back in Paris to make some money but he ends up running into the wrong guys, and owing them €20k which he needs before midnight sometime later that week? The bad guys in all this ask the money to be in Euro’s not dollars, at which I thought the story would have turned out that he’s back to life in America trying to get the money as Andre explains that he needs to take care of some things. Anyway he goes crazy and asks the Police to lock him up for a few days but they more or less tell him to get lost, so then he resorts to killing himself by jumping off a bridge, as he does there’s a strange woman (Angela) about to do the exact same thing right beside him, she jumps off and Andre goes after her in an attempt to save her. Afterwards she tries to re-pay him by helping Andre for rescuing her life. She helps by getting some of the money Andre needs to pays his debt, he isn’t sure of her at first but when she gets some of the money and helps him out of his situation he gains her trust. I think this trust is gained even more when she tries selling herself to gain Andre’s money for €1000 a go... enough said...

One thing I noticed in this movie is that they are always using the word beautiful, like Andre calling the woman beautiful and when they are looking at the scenery of Paris they always call it beautiful, I think this could be a reflection of how she’s trying to help Andre pull out the good side that she knows is in him. Andre and Angela’s relationship is sort of portrayed to that of a married couple, always having little arguments along with here and there funny moments throughout the film. Eventually we learn that Angela is actually an ‘Angel’ and to prove it she makes the ash tray float and her cigarette grow longer... at this point I kind of thought they spoilt the whole movie making it unrealistic and more fantasy like.

I never really got what went on towards the end but like all films everything works out and Andre I think grows to realise that there is good in him, which Angela has shown him, they eventually end up kissing at which point Angela grows wings and is about to go back to heaven? (I’m assuming). She talks about how she died? (I think) and that how she has no past, but because Andre has fallen deeply in love with her he goes after he which results in them falling back into the same river like the start of the film (they also kissed at the beginning) once they both climb out her wings are gone. Angela is able to know anything and everything about Andre, even his future telling him he will marry someone else and have 3 children, but he tries desperately and succeeds in his attempt to be with Angela for good and giving her a future as she doesn’t have a past.

It’s kind of a sloppy love story but with a bit of drama, action, comedy and fantasy all mixed in, which I think makes it really good. One other thing is how Angela has the strength of a Man, which could explain her constant eating habits? And how she tells Andre he is more feminine then masculine, which I also think could reflect on how in France they have masculine and feminine words and Paris is the ‘city of love’ or whatever. They talk about how things are beautiful and I think they were sort of destined to meet on that bridge on that particular day (being a Sunday morning) when Andre is really not up for anything except lying in. Angela explains how she a fallen angel and her wings are burnt but she sort of has the ability to make anything happen still and helps Andre, When they kiss she is ready to go back as it were and that’s why I’m a little confused as to why that kiss made her ready to go back? I think she may have had something to prove while back on earth such as being loved? Forgiven? By helping someone?

Maybe I’m getting too much into this now.


Saturday, 8 January 2011

Gaming In 2010

2010 has been a long year, especially in gaming. The definite highlight of 2010 has been the Xbox Kinect, it was revealed in June at an E3 convention in America. I didn’t honestly think much of it at first; I thought it was just another copy of the Nintendo Wii but without a controller. I wasn’t originally going to buy it but I thought I’ll get it anyway just to see what all the fuss was about. Since the first week I got it I never hardly used it much, it was good for a couple of hours then it jut got kind of boring, I’m glad I didn’t but PlayStation move now, I mean that’s just a shear copy of the Wii right there, cause it come with the controller, we’ve seen it all before. I thought the Kinect would have been a bit more fun, the only good thing I can say about it is that you don’t have the burden of carrying the controller all the time like you do the Wii, but unlike the Wii you’ve got to have a big area in the room your using else you’ll end up banging into stuff... trust me I would know. When I went to pick it up, I was literally standing outside the GAME store waiting for it in the queue; I thought this must be good; I’ve never had to wait outside to get my hands on an item before, it’s early days yet and the better games are yet to come, if you ask me.

The was only one console out this year and that was the Nintendo DSi XL just a bigger version of the DSi really, but being me I have to buy it, and it being Nintendo means I really have to have it. It’s good that it allows you to get a much bigger screen for all your games etc, many people believe that it’s not worth getting, especially if you already have a DS but once you count all the extra features they have worked on it sort of adds up in the end, like a bigger stylus, bigger screens, better Wi-Fi functionalities, better battery life etc. What was interesting last year though was that they also revealed that they were working on a 3DS to be released in spring 2011. From what I’ve seen so far all they doing to this new one is making all the graphics 3D , adding a analogue stick and have a slider to turn the 3D on and off however it’s going back to being a smaller DS so my guess is they going to do what they did to the original DS and make it either lighter or bigger and better, possibly to make more money, sometime I think they just purposely plan out how they could make it better in the future so they can feed off more people buying them, but I’ll still end up buying whatever’s next.

There’s been lot’s of games out in 2010 but one thing I noticed is how they have continued in a lot of the old works of the past, for example they brought Donkey Kong Country back on the Wii, Sonic 4 continuing from Sonic 3 15 years ago! And also Pac-Man championship edition, which is a better updated version of old classic, which apparently the original designer for the very first Pac-Man game came out of retirement to help make it (Interesting Fact). It’s great to see these games back with updated features and graphics etc which was something I was talking about not long ago how they should bring back the old games into the new age of technology we have now. I would hope this year that 2011 sees more of this, but I can see this year being all about Kinect and the 3DS, I wonder what Sony is getting up to in the meantime.

The Course So Far...

So far the course has been very good experience. I’m still trying to get to grips with the 3D side of things but we’ve covered quite a lot of the basic skills now so it’s all coming together. It’s not as hard as I thought it might have been, but once you take the time to learn all the tools and techniques etc it starts to get easier. Some of the projects we’ve done so far have been quite challenging and it doesn’t help when Heather goes through what we’re doing each week like lighting, but at least what we are doing is on blackboard as well.

In visual design we’ve been all over Leicester so far sketching anything and everything. From the Canal to the archway, Bradgate Park and the National Space Centre. It’s been quite an adventure so far although I just wish that I had known from the start of how hard this part of the course was. We’ve been asked to do 12 sketches each week (or near enough 12) yet even though I’ve done all of it and uploaded it all to FaceBook it’s still not enough...

We were told in week 10 that what we’ve done is only adequate and for quite a lot of others inadequate which is worrying. No point of worrying about what others are doing though, it’s my own work I’ve got to be worried about, I think only a few people got a good, which shows how hard it is, but I just really wish that we could of been told that doing the minimum requirement amount of work isn’t good enough then I would of made sure I’d of done more. I honestly miss playing my games consoles; you literally have no time for it what so ever anymore, even now at Christmas I haven’t had as much time as I thought I’d have to play them, it really hasn’t been a holiday having to re-do all the work I’ve done already, at least I got most of it done before the holiday however. We were told that 1 credit is equivalent to 10 hours of work and we need 45 credits, that’s easily do-able by the end of the year but I’d still wish I’d have known that 180 hours had to be handed in by the time we get back after Christmas, I just thought we had to complete the tasks. At least we’ve got a idea for how hard it is though...

With the blogs, I find it to be the best part of course, simply because you can just rant about what you think of something no matter what it is. The blog I think is there to show our understanding of games, because there isn’t much more than 2D and 3D to teach when you’re studying a gaming course, but once I get going on a task I can’t really stop, I have write down everything I’m thinking of about the task at hand. You get you chance to have your own say in it but its work at the same time which makes it the best part of the course.

It’s been really enjoyable so far but for the next 13 weeks ahead I’m going to have to be up for doing double if not triple the amount of work, from now on I’m not getting distracted and sticking to it, no matter how much I miss my Xbox.

Happy Feet

Over the Christmas period, I watched the animated film Happy Feet. First of all before I go on, I must say that I really don’t like animated films cause they are just all the same but I had nothing better to do! It’s mainly because there’s always some sort of problem that occurs where they have to get themselves out of it and they always do in the end! I just wish for once that it wouldn’t happen, but no because it all fantasy everything always works out in the end, I mean the last Harry Potter film isn’t even out yet and I mean you know what’s going to happen, the good guys always come through and win and live happily ever after! So there’s not much point, the previews for these types of films are enough to see really. But anyway the story is about a bunch of penguins and in their world they all have the ability to sing, it’s more like a musical then it is a film, it may as well have been called the ice caps are alive with the sound of penguins, SERIOUSLY!

They try to rip off real songs throughout the film, I mean it’s good but it gets a bit tedious and they are practically singing about everything, it’s rare to hear them talk normally. Anyway it’s about a penguin named Mumble but before he was born his egg was dropped and now he is believed to be dumb because he can’t sing, but he does have one ability to move (or tap dance) very fast thus allowing him to create sound as sort of an alternative to not being able to sing. This in turn creates the problem that he won’t be able to find a mate because in this made up world the female penguins choose a male penguin if his song completes the females song and she of course likes him. The colony of penguins believe that its Mumble’s dancing that is causing a lack of food and is told to leave the colony because they all believe it’s his fault, in the end Mumble discovers that it’s the humans that are causing the famine and tries to warn there others, he first tried to convince them that’s it aliens and that there’s something else out there beyond the boundaries of the Antarctic. In the end the humans realise what they are doing and that they see how the penguins have been trying to communicate that to them and of course the penguins win and everything turns out fine!

You know for ONCE I would fucking love to see a main character die! I mean it would be so awesome, why it couldn’t have been that they all end up killing Mumble or better yet they wipe out the penguins all together and the bad guys (the humans in this case) win!

Besides the odd story line, one thing about these animated films is that I notice how the graphics are always slightly better than the ones in gaming. I mean don’t get me wrong but some games such as Super Mario Galaxy have all these big bright bold colours etc like they do in film but why is it because you’re playing a game the graphics don’t look as good as how they are appear in a running film? Like for example in cut scenes in games they always look better then what they look like in the actual game play? I never got that. Rant over. 


Friday, 24 December 2010

Task 6 - Writing About Games, Previews, Reviews, Commentary & Lies.

After looking at Kieron Gillan’s blog, I must say I didn’t even have a clue what he was talking about half the time with them big and fancy words he kept using, but tried to make best since out of it. First of all I think game reviewers in general face the issue of getting across more than “Is a game good or not?” for example In one part of his blog I think he tries to say how anyone could go out there and be a journalist and say yes this is good and this is bad etc which it what journalism used to be like? Instead of it being as simple as that there needs to be more to it, so now-a-days we have sort of break open a game, split it into millions of tiny pieces and analyse it bit by bit individually. I think he was getting across was that anyone could come straight out of college and just start saying what in their opinion is good and crap about a game forgetting everything they have learned through education. This could lead to controversy by giving false reviews. Not everyone is going to like a certain type of game but at the end of the day those that do like it and want to buy the next big release do matter and it all about getting the honest truth across for those that want to buy the next big game. In example the people paying the wages of the journalists for example newspapers or magazines companies etc are basically paying them to analyse a game in full depth and sell that to the reader. Another problem they face with this is that they can write whatever they want and they could be the best journalist in the world but as soon as the reader finally buys the game presses start on the controller, the talk of what they have heard shuts up and the real experience begins of what they think about it. Personally for myself I’ve seen people saying what utter crap a certain game is but personally playing the game can be a different matter and some games I’ve played in the past I’ve quite liked despite what others think.
Another problem what they face is how they personally feel about a game, for example if a journalist is asked to review a specific type of game they aren’t too keen on then the review isn’t going to be worth reading. I don’t personally know how the journalism industry works but if they do split it up into types of genres they work on then would get a lot more accurate response, but even so maybe a problem is they sometimes need more opinions on aspects a game holds.

One final thing is that he internet is now providing a lot better and easier way of getting game reviews, those that write out what they think about something and publish it in a paper  won’t be seen by the entire world, that’s why I think more journalists are working for online sites on the internet because it’s just faster. I mean with the internet you can read up and get an overall rating quickly of a game, including more access to images and even videos, where as a magazine is just something to read on the go or for those without internet. A magazine you would have to keep paying out for each month or week when if you have internet its right there and free and most gamers are more likely to have internet cause games are mostly played at home anyway.  It’s kind of getting off topic but I personally think that the internet is now taking over the world, no magazine will ever beat the internet from now on, no matter how good the reviews are written. I remember buying a game last year and the guy behind the till asked me if I wanted the official guide for it. I said “No I’ve got the internet.” He then replied with “Well the problem is you’re not going to have it there right in front of you while playing.” In which I thought “What exactly is stopping playing the game and having my laptop right next to me? That’s what I usually do.!” With the internet you’ve got the source of all human knowledge at your fingertips! No guide is going to be better than that!
Reviews give honest people’s opinions and are ranked of how good they are, I mean there’s no denying that now-a-days video game companies are all competing against each other to make ‘the best’. It’s just adding competition out of everything, when really if they all worked to together and put their ideas together they’d always be making the best. I guess it’s just how the business world works and in this case the journalists are sort of saying “yes this is good and this is not” and giving each game a ranking of what they feel is appropriate. They way they rank a game (in my mind) is how something in the real world is compared to the game itself. It’s basically a comparison in today’s world of how realistic they match up, for example a real world sports game would be rank of the level of how realistic, where as a fantasy such as Mario would be ranked on how unrealistic it is? But above all I don’t think the reviews are worth anything, to me it’s all about putting the controller in your hand and experiencing the game play. Like Keiron said when that happens you forget all the reviews you read, images and videos you’ve seen and finally see what it’s like first hand, only then you can truly know if it lives up to your expectations or not, which is true, I’m sure everyone has played a bad game in the past and got rid of it or played a good game and kept it or vice versa. In all they can write about anything and give it a 10/10 but when you play it yourself you might value it as a 0/10.

I never heard of New Game Journalism until now, but after reading what it is, I’ve seen how it’s a clever idea. I think now-a-days games are becoming more and more realistic and by relating everything to the real world is probably the way forward. Before games had all these new fancy graphics etc is was more or less the case of writing what a game does and what it doesn’t do to depict what makes it a great game. Now it’s a little more complicated than that now, we’re living in an age where the computing power is getting better and better with each passing month making it possible to create bigger and better things and from videos and theory’s I’ve seen and read about, we’re getting to point where technology is starting to take over and everything is done by machine. I think it’s good how we are now relating things to real life experiences compared to the computer game world. It sort of allows us to keep track of how we are actually getting better, is everything ‘perfect’ to how it is in reality within the gaming world? I think one good quality of NGJ is how we can be more critical and accurate about things, constantly comparing things to one another eventually solving problems and questions in the gaming world. All the questions haven’t been answered in the gaming world which makes it interesting to study, where as all the questions in film or music etc have more or less all been answered to the point where it’s boring (If I say so myself). It can be scary to think about what we may achieve in the future but NGJ puts everything under the microscope and can try to unlock the answers. I still think reviews are pointless but maybe they are a way of having a better understanding and contributing towards things in the future. What I’m trying to say is that gaming is primarily based on technology and that we’re going further and further down the route of making them as real as possible so maybe constantly analysing the technology against the real world is the best thing to do to unlock all these answers we haven’t found yet? More qualities that it has, is that it focuses on the gamers themselves instead of just the games by being more personal about it which makes it somewhat more entertaining.

One thing in gaming everyone mostly does is that they look at a game as whole rather than breaking apart everything bit by bit. There’s games journalism and reviews and apart from that I could only find the story line scripts for games which depending on the type of game people may not take that into account that much, they’ll just want to shoot the heads off aliens and get to the last level as quick as possible as best they can by looking at the bigger picture. When I think of something I never sort put it together as the big picture because in that sense there’s not that much you can say about a game and then people will disagree with you and controversy is caused when you say something is just good or not good. I like to look at things more subjectively like many of the reviewers do now-a-days, they take all the parts of the game and then analyse each one and sort of try to say what parts abut it you may find good and what may not be so good. It’s hard to describe aspects of different games because we all like different things. By breaking a game a part I could say what I personally like about it but that will vary from one person to the next, to keep on top of this I like to say everything from both points of views then there’s no argument and I’m not being one sided. It might be being too technical about things but at the same time always think that the whole mind map about a game is a better way of putting it together by adding every idea you can think of into it rather than always going for the bigger  but more simpler picture where there isn’t as much. I think most people prefer the bigger picture because they just want to sit back and play a game because they think it’s awesome, when behind the scenes there’s a lot more to it that should be put into consideration cause it’s the smaller parts that all fit together to make a game. You can look at a game and not think much of it until you actually play it from there on you can start asking questions of it, were as I like to seek the more complicated questions that haven’t been thought of and answer them myself, this way I can know just about everything rather than the basics and it feels like I’ve accomplished a lot more but you’ve got to have the time to do it, it’s almost as if being a gamer is like being a reviewer in some ways, you try to split everything apart and answer all the questions you can find instead of just looking at something and saying “yes that’s good and that’s not” cause anyone could do that getting both points of view opens more to talk about and that way you gain more knowledge and further more a better opinion or why something could or could not be good for you! The New Games Journalism basically tells you why something is or isn’t good for you as a fan of various games titles or people interested in different types of genres in which it does by relating it to experience therefore giving it a more accurate approach. You can see how NGJ is a better and cleverer way of reviewing games but I still think that playing first hand is overall better than reading.

Game reviewers sort of put pressure on the gaming market for different companies to sell their games, but I think the press maybe actually helping the companies make their games better by criticising them so they can improve next time around, it’s a cycle of previewing then trying and then reviewing each time, kind of like trial and error almost for the industries, the people writing about it have to know just as much, if not MORE than the people actually working to complete the final finished game to come out and say what they think of it and to rank it on sort of table they’ve devised themselves. I think it’s crazy but it just shows how they are now thinking beyond just the limits of the game itself but the player playing the game is taken into account along with the feelings you get when you experience the game play compared to something in reality by bringing it to life a bit more which is more entertaining. It’s funny because as companies battle to sell their games, the media is battling to sell their best reviews.

I don’t know if what I’ve said makes any sense but that’s just the way I see the link between Games companies and the media.

Wednesday, 8 December 2010

Lockwood Publishing & Outso Lecture 08/12/10

The guest lecture from Lockwood publishing and Outso was more or less the same information as what the previous guys have come in and told us about. They basically came in and talk about what they have achieved from studying and graduating on the same course as us. They went on for a while about how they went and did some work in their 2nd and 3rd years of the course working for two companies that honestly I’ve never heard of before and I not sure many others may have heard of before. It was intriguing to know how popular one of the companies has only been around for 4 years but in that time has built up a good reputation and just two years ago was when it started to produce games and gain that better reputation. Reminds me of the Game Art course itself and how it hasn’t been around that long and yet it comes as far as the House of Commons wanting to the work from the course (or something like that as Chris put it).  But it’s amazing in such a short amount of time something can become so popular, the way it’s going this course will be up there as the best in the world, which I think it is already to be honest. It shows how much dedication has gone into it and like how the company the guest was talking about has gotten far and she went onto explain (like we’ve been told before) how much every member of staff that work there in Europe are so committed to their work and are always look for better ways to produce work.

Of course we all know that it’s no walk in the park to become a success in the industry, we was all shown this week actually how much more effort we all have to put in to get far in this course. It no joke to those who take their work seriously and they are always going to be rewarded the most since we’re all simply giving it ‘adequate’ and inadequate performances at the moment in the first year. One them talked about how she’s an Art manager for one for the companies and how she gets to help with coming up with all the idea for the games they make, in particular she gets to come up with mini game ideas. They showed some videos for the games they made which looked cool, one of them was a golf game set in a jungle and they all helped design the settings for the game and some of the concepts. These games are sold on the PlayStation Network for Sony, which is the equalivant of Xbox Live and how you can spend points on there to download mini games. Another game had a Halloween type of theme to it and the game was meant for release by that particular event, so it also sort of shows how they work to deadlines, I mean every game works to deadlines but however they must be a lot of planning far before that to make sure the game however how small it is, that there is enough time to produce such game for when it should be released, and the whole mind map of everything to think about within the production itself.

One other thing Sophia talked about was how presentation is important, just lately we’ve been given a lot of information about presenting work in class, which is a whole big part of Art and game production, it basically has to look good and at an interview you have to present it well and sell as much as you can really to the interviewer, she even said how she gets tons of emails which are just a waste of her time because they haven’t presented it well, the links to their web sites or she simply cannot find a person’s portfolio which is all down to the person trying to get in contact. It’s important and it’s sort of taught a bit about presenting in time for our presentations that take place next month, as much as we’re all dreading showing our work to all three years, it’s kind of important even if it is for about 5 minutes. I remember my interview for the course early this year, it was nerve wrecking but at the same time I just drifted into it and sold as much as I could even though my portfolio was a bit all over the place, I explained as much as possible it was over quite quickly, but most importantly it was successful which I’m grateful of, and with an idea of how hard the course actually is now, I’m going to have to step it up even more. A lot of hard work is ahead but like I’ve heard and seen in the lectures and with the guests working on projects with companies that are globally famous, doing more will make it, or at least should make it all pay off in the end.

Tuesday, 7 December 2010

Black Hawk Down

I liked the film Black Hawk Down, it was a little hard to understand what they were attempting to do in the film but from what I understand is that the U.S soldiers were trying to catch two people in Somalia. The mission in which should have taken just 30 minutes went into an ongoing war for over 18 hours. Basically all that is shown throughout the course of the movie is guns blazing, violence, blood flying everywhere, and the sounds of helicopters etc. One thing I liked about the movie was how the director Ridley Scott drew out every single scene of the film and how accurate each one looked when viewed while watching the actual film. He basically only used a magic markers and highlighting pens to make the purposed scenes.

It’s really surprising that it is based on a true story; the mission starts with the trying to track down and get into the building to capture the two men. This starts at around mid-day to evening and goes on right through the night to early morning the next day. Some of the scenes were very gory and can really strike a lot of fear into anyone planning on going into the army, or just even tells you about what soldiers in the past have faced and the horror of how some of them have been severely injured and even died. One thing that was good about the scenery was the landscapes, buildings and objects around them. It was very dark all the way through the film, and at night it was very green as if we were watching the Matrix or something. I guess the green sort of gives the impression of night vision through the eyes of a soldier fighting at night. Some of the perspective views were really nice to watch when they in a helicopter, from the sunlight of the day time to the night then back to the early morning. They captured the scenes really well and the set that they used was made to look like they were really fighting in Africa.

They found some of the buildings of what they wanted to use in the setting for the film. They had to slightly edit some of the set like the buildings and the base camp for the soldiers. In the extra parts of the DVD they went on to explain how they carefully selected different parts of the areas they were looking at for the scenes and editing them to get them to blend in with the setting more for the film, some of them they thought were okay just use as they were like one particular building that looked like it was being constructed but was just left the way it was. In the DVD they even said that people would actually think they were filming in Somalia, when in fact they weren’t. It was just the time they spent adding the detail, planning everything and adding accurately capturing everything Ridley Scott had draw. It sort of tells you a lot of how what goes into the production of film making but at the same time it can all be related to game production to with the scenes and the artwork, the times and deadlines, and film capturing with the cameras, it’s quite like watching the DVD extra’s for The Lord of the Rings and they way they would find locations to use as backgrounds and imagery for their film, the costumes that they would create and repeat over and over again getting different sizes and such. They wanted to make the film look authentic and it honestly did look like they were engaging in battle within the streets of Somalia.

In The Lord of the Rings movie they knew the task at hand was to re-create a great historical piece of English folk law from a book into a movie. Not an easy task , but the time they spent on it and seeing all of the details of what went into producing them films can really be appreciated when watching behind the scenes footage just like Black Hawk Down the task was to re-create a real life event, so when they pick a deadline for such a film they really have to not stop working. People sometimes only watch films because of the actors and like to see how they perform in the roles they are given within the film which is definitely one of the most important parts, in Black Hawk Down they gave the roles to hundreds if not thousands of different people from different countries and cultures from all over the globe. It seems like a lot of effort but it’s actually a good way of making it more authentic, but the more authentic a piece of work is the better it pays off or at least should pay off in the end. They way Ridley Scott had produced so many sketches/story boards of the timeline between start and end of the film seemed like a lot but actually seeing his works produced as accurate as they were in the actual movie was amazing, what I found even more amazing was how he had just produced them with the magic markers, they weren’t exactly spot on perfect every time, but they at least 95 percent there every time. The cinematography in the film was great, from just imaging and knowing what all the scene in the movie were going to be like Ridley knew almost instantly which angles, zoom and placement of the camera he wanted them all to be at. This converted into game production would be knowing possibly where a level starts and ends, what do you see first, what do you see during the game play, what you see at the end, what do you see in the cut scenes and even what kind of interface you see when you even load a game and the menu screen comes up, or even when the game is paused. The aesthetics are all important just as much as the way something works and plays weather it would be in film or game etc. Getting a good grip of the story and were it wants to be set is what is basically needed first to then go on and then make the important decisions as to how it’s all going to look, like an Art director would etc asking the questions of “Is it this or that, which works better? For this type of situation.”

I can see why the Artists in general are paid more than game designers, because there’s so much to think about but overall and they are responsible for the biggest proportion of how everything looks in the final finished asset. Just like what we’re learning in game production it you’re always thinking about what your designing and texturing, where the lighting should be, what angle should the object or scene be viewed from for the best possible outcome, presenting what it is your looking at and how you’re sort trying to sell what it is to the audience to make them impressed with what you have worked on and achieved and of course make tons of money out of it (Ha-ha). The people that all behind the making of films and game are the most important, because it wouldn’t all be possible without them in the first place cause let’s face it a professional game or film couldn’t be made with just actors and voice actors now could it? The ones who come up with all the ideas should take most of the credit although the actor did produce good quality roles and made it really believable that they were U.S army soldiers with the way they handled the situations they were in, some of the funny parts of the film, in and around the camp and the connection between them and the story line itself was just as authentic as the settings produced which really adds to the movie as a whole making it more believable as if this is the way it would happen in reality, like the way we would make something in 3D and we’d render it over and over to portray how it would look in reality. I think it’s about the way we’d interact like creating a setting/background and the way we visualise it and ask the question of “How does this make us feel?” just like when we’re watching the film, playing a game or even painting a picture, there always some sort of connection there, like the feel, the sound or even the scent of it, which we have get right in order to get as many people into what has being produced. Even things like trailers for films and games are important because that’s what can catch people onto wanting to play or watch something and that’s sort of what I’ve learnt about watching this film.