I’ve again been continuing with these techniques, primarily however using the hand eye technique for short poses and pencil measurements with longer poses. One thing that throws me off producing contour work is having to remember pushing soft and hard with a pencil for lighter and darker areas of the body. I’m struggling to do it all at once. When I’m drawing still life however I tend to get it right, but this is based on the fact that I have the time to think about it, I don’t work fast, only if I’m required to. I can’t work at a speedy pace; I need the time to work things out accurately as I strive to be ‘perfect’, but ‘perfect’ is really impossible to achieve with anything. I think over time for now things will come along much better.

Accuracy?
We looked at logo designing and coming up with a presentable background to put our work on in a portfolio. Now personally I don’t want to be a Game Artist (or at least not anymore) though I still think it’s going to be good to have a strong portfolio. I’ve already talked about composition so I’m not going to ramble on about that anymore but basically it’s important to make sure the viewer sees what’s going on in the image, not have a focal point smack bang in the centre of an image, and make sure the scene isn’t mostly empty.
Nice simple design?
Coming back to logos I find that it’s important to have a logo that incorporates something about yourself.
You want it to be eye catching I think, so bright colours, bold font are generally good for something that people could recognise you by (I’d say). It’s like any company logo, for instance McDonalds logo, you know what it is just by looking at it, it doesn’t even have to read ‘McDonalds’ for you to know what it is, so something that stands out it always good.
The group project is coming along slowly but surely, we’re still in the concepting phase, however I’ve decided to post different entries about that separately from now on.


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