So after another week of concepting and putting together ideas, things are coming along slowly but surely with the group project. I’ve thrown together a few ideas and tried some white boxing out on the bridges of the queens building atrium.
The thing about the white boxing is that it took so long to put together the thing we might as well use it for the final thing… First it was too high poly so I took it down to get it as simple as possible.
The thing with this asset is that it’s a top priority asset and a few different variations of it have to be made in order for it to work. So building a T junction (for a diverted path) and a normal path (straight on) is about all that is necessary. Most important part is keeping it low poly.
Now I’ve rambled on a bit about making it and not much about concepting, I’ve done some concepting and taken a lot of images for reference and assets. We have an idea of what the final thing will look like but it’s still hard to tell because everyone is coming up with different looks and ideas all the time. It’s like as were trying to produce it, new thing keep popping up that we might have not thought about before.
These ideas that we come up with however do need to be drawn for them to exist, though one problem I’m having is that a lot of stuff has been decided on without me which shows communication is vital. I talked about communication at the start of the year and now it’s showing in this project. It’s a real taste of what industry will be like but I’m finding it exciting.
Once the concepting stage is finished the modelling and texturing will take over from then. The asset list is pretty much complete now so we’ll be assigning assets to everyone which is where the project gets harder. Learning UDK is not an easy thing either but that’s nothing really to talk about.
I think to sum up the second week, I would say it’s slowly coming along, it’s early days so there’s not too much to say and that this semester will be over soon enough so we need to step it up a gear.

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