Well I could ramble on forever about what has gone on this week but I’ll try to keep it short. So pretty much a lot of stuff was decided without me within just the first day of this project which I’ve already explained. I’ve put one or two ideas forward of how to develop on them ideas everyone else has got but haven’t really had the chance to put any of my own forward so instead I’ve been holding out for a prototype UDK file to just play.
After playing it, honestly I thought it was poor, bearing in mind that I know it’s an early version and what not I think it could be a million times better. I’ve played enough games to know what a good level design is and quite frankly I think we can do better. We were criticized for having a random tree in the middle of the Aintree of the building without any reason of it being there in week 2. Which basically I decided to question everything in the level.
*I may put a copy of what I wrote on our group blog here in the near future as it may be taken down for controversial reasons*
Basically things to me just aren’t adding up, for example we have a random ladder in the middle of the Aintree, but my question is, why is it there? Who put it there? If a HUGE chunk of the building has been collapsed with a huge tree in it, WHO in their right mind would put a HUGE ladder in a MODERN day building which is DANGEROUS?! If anything it would make more sense to knock the building down, preserve the tree and let it grow properly NOT to mention throw a fucking TENT OVER THE WHOLE BUILDING?! Realism is screwing us over simply put, and we’re not realising it…

When things just don't add up...
All I did was take a step back and analyse what had been done so far, because I can’t visualise how it’s going to work because everyone has got different ideas but until I could play the UDK where our ideas are fused together and get a firsthand look at it I couldn’t say anything until now!
Simply put the only thing I can say this week is I’ve single handily caused problems within the group. I finally give an opinion and now we’re in a communication breakdown, which again like last week I said communication was important at the start of the year and it’s gotten worse.
OK Button is broke!
Honestly I think some people are overreacting, we’ve got 2 months left which is more than enough time to change a few things. The level is too short for my liking, honestly this is supposed to be survival horror, it needs to be long and drawn out, and difficult straight off the bat cause it would be for an audience of 18+, but it’s not, a 3 year old could beat it in 30 seconds in my opinion.
"A picture is worth a thousand words" - Napoleon
I’ll look back on this after the project is done and laugh about it, but at the moment we need to think things through more…

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