Thursday, 29 March 2012

Y2 S2 T17 - Elements of Game Design - Part 6 - Documentation

1 - For my game, I would like (for this task) to create an adventure based RPG, this kind of game would be for a Nintendo Wii or 3DS for a younger audience aged 3+.
Technology to create the game would be 3DS Max, PhotoShop, Crazy Bump and UDK to help create game assets and textures etc.

The game will work in the way that the player would be able to choose from a young male or female character to play as (so it isn’t gender biased) and basically the game would work in a similar way to a typical Zelda title but would be turned based (as in battling). So obviously the young adventurer would have to make his or her way through a world map exploring things like caves and buildings etc to finally reach the end of the game where they would fight the final boss in an attempt to save the land (let’s say). They would have to make their way through puzzles, by moving and destroying objects etc in order to unlock new things, collect money, upgrade weapons to become stronger and take on each enemy as they get progressively stronger throughout start to finish.

Obviously the land would be full of other people that you would meet, enemies, bosses and assets for weapons and props for objects etc where needed.

2 – Lead character is obviously who the player chooses, in this case it can be either male or female.

Male_Character.max/Female_Character.max
9000 Triangle limit.
Texture budget: 1024x1024 D/N/S

3- None player character. Would probably be the lead characters mum or dad for starters, obviously there would be many of these throughout the course of the game.

Main_Character_Mum.max
9000 Triangle limit.
Texture budget: 1024x1024 D/N/S

4- Vehicle would be a bike for the main character; this could be something the player acquires mid-way through the game to navigate easier through the game. As it is a young character it couldn’t be anything more than a bike.

Bike.max
2500 Triangle limit.
Texture budget: 1024x1024 D/N/S

5- Environment would probably be a level in itself like a cave that the player explores. It would have to be look cluttered, possibly dusty, cracks on the walls, holes in the ground, doors to pass through and final/sub boss room.

Cave.max
100,000 Triangle limit.
Texture budget: using either 1024x1024 for small rooms or 2048x2048 for larger areas. D/N/S

6- For a prop, one of them would be a house that is not enterable just to decorate the environment, for example the starting area of the game could be based in a village and have different variation of the same house.

House.max
Texture budget: 1024x1024 D/N/S
2000 triangle budget.

All in all if this were not a hypothetical game I would go into further detail about everything, but for the purpose of this task I don’t want to ramble on, as I’d go on forever. There is much more to explore such as all the props, the Art style, the world of the game itself, characters, levels and other vehicles, weapons and things the player would collect not to mention the story etc.

To be honest after researching and writing this I want to develop this idea further into a fully working game!

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