Finally all assets are now finished. We’re in the ending process of throwing everything together properly. Now I’m not the UDK guy so I’ve not got much clue about what’s going on with the level, I just sort of keep updated via screen shots and file updates of the level itself.
My final assets:
The assets haven’t been too hard to make, the light maps are easy to make once you’ve done it once. It’s now time to piece everything together and check for bugs etc. I’ve seen a lot of concept work but not much of the final thing, but seen some prototype images of what the final thing will look like. There’s not a lot to say again because it’s been just a matter of time of piecing things together, making up the rooms, adding final details, a few extra assets where needed and lighting.
Personally I’m not an expert on lighting especially in 3D, I’m still getting to grips with UDK, but when you look at game levels now-a-days you see game engines being able to handle all kinds of lighting conditions. Game levels are a lot more complex now-a-days so I think it’s fair to say we needed a bigger level with a touch more complexity, especially since this is a horror level based on a first person shooter. I’ll finally be able to lay down more thoughts on the level after next week once it should be finished.
The reason why I’ve pieced together 2 weeks on this entry is because again it’s just been more asset making, we’re at the final stage so they’ll be a lot more to talk about once it is complete.

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