Tuesday, 18 October 2011

Year 2 - Week 2 - October 10th - 14th

This week, to start off began with us going to Loughborough train station. Again like the previous week we are looking at colour again. What’s interesting about the train station is how old it is, a very good place to pick up a lot of textures for our 3D work. The was lots of old rusty metals, old decaying wood, in fact pretty much everything was decaying, none the less it may be helpful towards our group project work coming up shortly. We were looking at scenery of a 1940’s train station; it much looked like something I’d seen on TV, being an old black and white film.

It’s been quite a difficult week in visual design, I’ve not been feeling by best and just not feeling like I’m producing the work I know I am more capable of achieving, I sort of hit a low with it, thinking I know I can do better but I need to find more time to do so. We’ve been talking about planning a lot in this week in our critical studies and saying how such have good time management, the thing is I am good at managing things, time is something I can manage I just end up spending more time trying to perfect something more when what I’ve already what I’ve done is fine the way it is. What I’m trying to say is I spend way too much time on things, well over what I should but I’m sort of one of those that tinkers around with things over and over but ends up ruining what I‘ve done and then having to do it over again. I’m going to write another blog upon my time management so I’ll save my words for that. I’ve sort of come to realise that maybe I’d like to take more of a management route however...

This week I’ve given all of thought about which direction I would like to go in, I remember someone saying about ‘what you’d like to specialise in?’ ‘Cause this is the year to do it’. I sat there and thought out it a bit, but wasn’t entirely sure of my options. When choosing a University I wasn’t sure of Game Art or Game Design, ‘cause I wanted to do both though at the time none of the Universities I found had a really good accreditation for Game Design. I applied to Teesside University for Game Art to though the place was horrible and had really bad reviews which I found out after my bad interview there, which I was pleased to hear afterwards I might add. DMU looked 100 times the place Teesside is, not to put it down much but honestly being there I did not like. The thing was I’ve always been good at Art and I knew that Art is required for game Art and a bit for game design to, so it’s a good fundamental skill to have, though it’s probably one of the only sort of good skills I have so it’s good to be on the course to develop it in which in the last year I have and I’m happy with it. I’m hoping that by the end of the course I’ll have gained enough experience and creativity to be either a Game Artist or something related.

Coming back to management, I remember being told earlier in the year about how one of the best students on the course in the past was into managing things; I think I’d be personally good at that to be honest. I’d love to manage things like level design for example or going onto making games themselves. I love gaming so much I just can’t decide a route. I’ve said that I’d like to maybe go on and further develop my knowledge of gaming after University weather that be doing another degree or progressing to a master’s degree if no job opportunities comes up, what I’m trying to say is that it all depends on how I feel after I have gained my degree and I hope that by the end of this year I’ll have found and hopefully chosen a  route I want to go down and I’m happy with or even find a few different routes, try a little bit of each see what I do like and keep my options open. I know the group projects are coming up shortly and I would actually like to plan out our game level given the opportunity of the group I’m put into, I’d to have the roll of planning out the level itself, and planning little extras that would make it more enjoyable to play as I know that making a game fun is essentially what makes the user want to play more and rewards the player, but of course alongside modelling and managing a blog alongside it to.

In my Game Production this week, it’s just been about editing the model I first initially created, tweaking it a little bit and finally unwrapping it, which I may add took forever. The chest legs are something I’m dreading to texture, really it’s something I think I should get out of the way first since it will be the most complex. This 3D project however unlike my previous ones I’ve worked out what I’m going to do first, what I want to do and how I am going to achieve it. I’m on time with it to were as last year my projects were all over the place and I was rushing around to get things done quite a lot, however with this I’ve planned it all out and stuck to my deadlines I have given myself. The thing is I am good at planning things out and that’s why I think I’d be good at managing, designing and planning games. Level design is something I’d quite like to experience to, but we’ll have to wait and see until the group projects come because then we’ll all get a real taste of what it’s like to make a real working game level which will be exciting and will make us Game Artists.

Overall it’s been a tricky week, and it feels as if maybe I’m planning a little too much and losing time on producing my work, I need to balance things out more at the moment.

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