Wednesday, 20 June 2012

Game Evolution

Basically all games are made up of repeatable objects or textures etc that make up the levels and virtual worlds they live in. Older games are great examples of where you can see this kind of stuff, but even newer games have repeatable elements, but maybe they aren’t as noticeable as hardware and software has evolved?

You only have to look at Minecraft to see what I’m talking about.



However that is a very simple game, though it is a new game, as soon as you step foot into the world you can see repeatable objects and textures. Older games you see them as well such as your classic Mario or Sonic games etc.





The reason I always come back to these kinds of games is that they are the ones I grew up with, but they show expert level design (if I do say so) and make great games that you want to play over and over again, I do say that I personally can’t stand dark games like CoD, World of Warcraft, Dead Space, Final Fantasy, Halo, Skyrim and the rest of them and I say how they are kind of a cliché, and people will say the games I play are a cliché to, which I have no problem with, the reason I continue to play these games is because I think they are classics, and no matter how many times you play them they never get boring (or at least not for me).Maybe one of the reasons I like older games also is because they are simple and easy to play, simple concept, you know what to do to beat it and the replay value is very high, I mean the whole purpose of making a game is to play it (and earn tons of cash) but once your done I think older games even today have aged well and you see tons of people still replaying them today, which is a sign of a great game and also a sign that it is well made.

Games when you are younger sort of embed themselves into you, because you play the same ones over and over again and when you’re younger you sort of soak up all knowledge told to you and what you learn, what I’m saying is it’s one of them things that sticks with you until you maybe reach an age where you let go. Growing up in the 90’s like I did games at the time were very simple, you’d have you Nintendo or your PlayStation, because they were the main two things at the time, the games for these consoles were very easy to pick up and understand possibly partly because they are very limited in terms of technology, for example the PlayStation or Nintendo 64 could only handle so much and thus it possibly had a reflection on the games, making them somewhat easier.

Now a days with the new PS3, Xbox 360 and Wii etc, feel somewhat harder, not just in terms of difficulty but by the way they are played. The technology has advanced meaning we now can create and design new ways of playing games and coding them so the difficulty and challenges within them that test the player become harder. Just look at PS3 or Xbox achievements so people are very addicted to gaming and have to have to have everything within a game and achieve everything possibly and some achievement in games can be just cruel as you attempt to gain them, the achievements are possible, but at a very low percentage that you’ll achieve it at any attempt you make.
They are even sites online that are dedicated to achievements and people suggest what their hardest ones.


I’m not trying to say that all classic games are easy, but I think I would say they are easier than most new games.

What I’m trying to say is that gaming started out as something that was your basic design such as Pac Man or Space Invaders where you would play them over and over trying to get the highest score which is a simple goal trying to beat your friends etc, now they are much more where you can play against not just your friends but take on the whole world online, try to gain all the achievements and beat ‘legendary’ difficulty settings.
It feels as if what started out as ‘challenge your friends’ as now turned into a bigger competition, ‘You VS the World!’ and every man is for himself... or herself.


What I think I was trying to get across at first is that games have evolved over time yet you can still see the similarities within them one thing I think EVERY game shares is that even after all this time you still see repeatable elements within them that make up the game itself. Even games that are 2D still need assets and have repeatable elements just the same as 3D games.




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