

The Urban Environment
In 3D we’ve started on our self portrait project, this is the one I’ve been dreading because not only do I hate taking pictures of myself or people drawing me, but modelling myself seems a bit too far for my liking... How I plan to do this project is by making a high poly versions and then taking out edges and vertexes to where not needed to make the LOD version. I’m going to need all the time I’ve got on this since I hate modelling characters, ever since the gladiator project it made me never want to model or design characters ever again!
No critical studies again; one thing I wanted to talk about was the Concept Art workshop from week. It was good to hear about things from a former student about life in industry, I thought being a concept Artist would be a cool job to have before I came here but I wasn’t too sure about it, in terms of what more do you do in the job role other than drawing, and as it turns out you do a lot of 3D speed modelling work and manipulate images from 3D to put into 2D and paint over them which is cool, it would be good to use that technique possibly in the Queens building project coming up soon. Mitch (the guy who came in) talked a lot about the planning and processes of what it takes to be a concept Artist, he even said that you get told that your work is total crap quite a lot so it’s heart breaking, which has definitely made up my mind of not wanting to be a concept Artist, I couldn’t handle that, I want to work in a nice friendly environment (if it exists!) not a harsh one where I’m being told whatever I produce is crap all the time...
He even said that they cheat all the time in their work, which I was quite shocked to hear, but I guess when you get to industry level you can do whatever you want...
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